Mirror’s Edge Isn’t Dead Yet, Folks

Mirror’s Edge Isn’t Dead Yet, Folks

You can never take vague executive statements to the bank, especially during E3, but what EA Games’ Frank Gibeau said earlier today about Mirror’s Edge is at least cause for cautious optimism.

Speaking with GameTrailers, Gibeau said “We haven’t killed Mirror’s Edge”.

“We’re actively looking at how to bring it back in the right way. We love that franchise. The DICE guys really created something I think special the first time around. You’ve got to have a big idea to be able to do the next one and that’s what we’re working on.”

Pushed on whether that meant we’d see a future title in the series on the company’s Frostbite 2 engine, Gibeau said “you’ll see that combination, I’m sure.”

Like I said, nothing concrete, but enough to keep your hopes up!

[via PC Gamer]

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Tags: GameTrailers.com, Electronic Arts – E3 2011: Frank Gibeau Interview (Stream), PC Games, PlayStation 3, Xbox 360


    • Combat defeats the entire damn purpose of the game. Which is why I got annoyed at the end of the game.

      • No it didn’t. The combat was extremely unique, and the Matrix style grab gun empty clip drop gun while running from cover to cover suited the game very well.

        The problem with ME’s combat wasn’t the engine, it was the people playing it. As soon as people got a gun they went into FPS mode and that’s not how it worked.

        • No, the acrobatics and parkour that made the game unique.

          Which is why when one is forced into combat (seriously, one is forced and there is no other way to describe it) the completely breaks the game flow.

          Rather than write an over sized post, those interested in my break down of Mirror’s Edge can look at my blog entry from way back.


          In short, my view is the idea is unique but is quickly let down by confining levels, inconsistent flow and a story so thin it is virtually transparent.

          If any thing, I think they should try making the game open world – give us a city to run around in and place missions in certain districts.

          • Self promotion? I digress, I agree that the parkour and level design were the best parts of ME but the action scenes also had some flair to them as well.

          • Actual, it was because I was not going to try and fit my blog post into the comment box.

            Had I said “click my name for my blog for a full break down” I would have been told off for not proving a direct link.

            After all that is what the Internet is for: a uniform means of sharing and accessing data.

          • Yep, that’s pretty much exactly what I was trying to say! The parkour and acrobatics made it great, but the combat didn’t detract. It may not have been as good or unique but it definitely wasn’t bad when you got the feel for it.

          • I would sell my soul for an open world Mirrors Edge.

            Being able to climb to the highest skyscraper and just stare out into the bay, with a nice ambient soundtrack… I can hope.

            S’long as they utilize the world and make a better story.

  • Please be good. Oh God please be good. Mirror’s Edge was among the handfull of games last year that actually had a soul. It’s so, so risky to make a sequel to anything like that. But I hope they manage it, so much. Go team go!

  • I’ve been hanging on for news of this for ages. Lots of people didn’t like Mirror’s Edge for a variety of reasons, but I loved it. The only thing I didn’t like was the gun combat, but that’s OK, because I found it more fun to avoid the guns entirely (except for that one shot that has to be done)

  • It took me a while to get Mirrors edge, but im so glad I did! It was an amazing title they could do so much with.. I dont care if they take a bit of time with it, just get Mirrors Edge 2 right!

  • i thought the gun combat was poorly done.
    by picking up a gun it just bogged you down. instead they should have had throwing knives and pistols and if you picked up a gun like an assault u oculd still run and jump a bit.
    also i thought more effective martial arts would have been better. sure the slow down time worked but it wasnt that fun.

    should be an open world sandbox central map with side objeectives etc and exploration but with off shoots for linear main plot locations.

  • mirrors edge is perhaps one of my favourite “out there” games I’ve ever played. Finished it countless times, always find some other way around =)

    Between this and FC3 I am SOOOOOOOO HAPPY!

  • I loved Mirror’s Edge, it was such a unique and lovely game! and the combat was very minimalistic which suited the game, @Shinkada is right!

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