This Is The Assassin's Creed: Revelations E3 Demo, In All Its Michael Bay Glory

In Assassin's Creed II, Ezio Auditore became a skilled assassin. In Assassin's Creed: Brotherhood he became a master assassin and one of the most suave killers in video game history, casually lifting a finger to trigger a posse of minions to overwhelm his prey.

What you see here is the older Ezio of this fall's Assassin's Creed: Revelations in a mission demonstrated at E3. You're seeing Ezio in Constantinople, mid-way through the game. He's on a quest in Revelations to find five keys hidden by his ancestor, Assassin's Creed 1's Altair. As the mission seen here begins, Ezio learns that the next key he needs to find is not in the city. He needs to get out of there to track it down. What ensues is action-movie violence.

I was, in fact, surprised at how un-subtle the action in this scene was. Ezio seems less like a slick assassin and more like a super-powered warrior. I noted this to the game's level design director, Falko Poiker, that this didn't seem quite like the Ezio I suavely controlled in Brotherhood. He assured me that it is and that players simply have more flexibility in Revelations in terms of how they control Ezio. In the demo, you're seeing an Ezio who uses a new offensive, toss-able bomb type to walk up to guards and kill them. He also uses a slightly more stealthy smoke bomb, an upgraded version of the ones seen earlier in the series. But what we don't see, Poiker told me, is a third bomb type that can be used to attract or repel crowds and factions. That third bomb type is for players who prefer to hide in plain sight within crowds, an AC series tradition.

While watching this video, note the game's hookblade, which is used both as a weapon and a method for traversing ziplines set up by the assassins of Constantinople (their Ezio, a master assassin named Yusuf, can be seen early in the demo). Also take note of the flamethrower cannon late in the game, which, Poiker said, is a historically accurate weapon called Greek Fire.

This whole thing played out more like a Michael Bay action movie than I'd like, but I'm sure many will enjoy this. Poiker's comments alleviated some of my concerns, plus, hey, it's E3... they like to do things with a bang at this show.

I'll have much more about Revelations' singleplayer and multiplayer modes in the coming days.


    Totilo is one of those writers where you can take the opposite of what he says as fact. Ezio, Altair and possibly others of the Assassin line have been shown as being capable of almost super-powered feats. Action games are funny like that.

    Stephen may be right, the game may have tried to pump up the action too much, and the subtlety of an Assassin stalking and then efficiently killing them may have been forgotten, but I still have some faith.

    The demo shows one mission, and its goal is something big: Take down the enemy fleet and remove the Great Chain that blocks the port of Constantinople. To think that this would somehow be possible through pure stealth seems to downplay the sheer magnitude of the act that Ezio is trying to perform.

    Simply put, some missions (and in previous AC titles this has been the case) require Ezio to do amazing things and cause large-scale destruction. And it seems ridiculous that Ezio could do it without "un-subtle... action".

    However, I do share Stephen's concerns. If Ubisoft remove this series too far from the intriguing idea of a deadly assassin hiding, ready to pounce and without too great a fuss, dispatch his target, I may lose some interest in it.

    But given the context of the mission they show us, I can't say I would rely on this as evidence that Assassin's Creed has changed its ways.

    I love how "Michael Bay" has become some catch-up phrase for action sequences, especially when it looks nothing at all like Bay's style, and the writer is rather clueless about other action directors. Seriously, no Gore Verbinski?

      Well actually he says Michael Bay action movie, not sequence. It's that Bay vibe it has, not a particular style.

      Hah! Yeah cause Verbinski didn't create something really great with the first Pirates movie and then did a total 180 by the third, did he? That is however if you're trying to mention some master action director that Verbinski, well isn't (anymore)?

      But anyway - I think Totilo is merely referring to the nonsense, unnecessary action scenes and over the top explosions that Michael Bay insists in putting in his movies cause he really can't tell a story that well these days. So he is merely talking about how that is not the feel of the Assassin's Creed games and it feels wrong and unnecessary.

      For me anyway, yeah I love to do things sneakily and all, but with the improvements with the controls of combat through the series, I have found enjoyment in jumping right in and just start fighting instead of jumping around the place. It blends a lot of great elements of gameplay perfectly to cater different gamer's tastes and moods when playing.

      When people say Michel Bay style, what they usually mean, or should mean, is a large, explodey action scene that seems loud and explodey for no other reason than to be loud and explodey.

      Not that it's just 'an action scene'.

    you're forgetting bay fucking obliterated the greatest franchise on the planet.. The Transformers, Pirates on the other hand could have gone anyway.

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