Keep Your Foes At A Distance In Fable: The Journey

You won't be able to use a sword in Fable: The Journey. Or a gun.

You may have been able to surmise this from the game's E3 demo or from Brian Crecente's impressions a couple months back.

But, speaking to OXM, Peter Molyneux wants to make sure you know the reason behind the design decision.

We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things," Molyneux explained.

The alternative, then, is magic, for which we have none of said encoded expectations. I suppose that's OK. I don't think I'll miss swords or guns all that much when I'm wielding thunderbolts between my bare hands.

No melee combat in Fable: The Journey because Kinect can't do recoil [via OXM]


    That is some pretty solid reasoning from Molyneux.

    I thought Molyneux came out and said Fable: The Journey was a terrible, terrible mistake.

      I'm pretty sure he didn't say it was a mistake, he just said it wasn't Fable 4. Though with that said Peter did say he had footage of Fable 4 which he has yet to release to the public.

    Lets look at the pros and cons of implementing a gun into Fable: The Journey.

    Lack of recoil -1
    Greater array of weapons +1
    Greater appeal to people who don't want magic +1
    Giving fans what they expect from an on rails shooter +1

    I can't say I was going to buy this game anyway, however, it's a much smaller game for a trifling design 'issue'. If this IS an actual issue - Where's my recoil when getting hit, Peter? Where's my vibration whilst on horseback, Peter?

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