In 2004, amidst a moral panic over the consequence-free violence of games such as Grand Theft Auto, Fable broke ground for showing players the tangible consequences for their good or evil actions. But the fantasy role-playing game didn’t begin its life as Fable — or even as a role-playing game.
Nobody, I guess. We’re all just very impressed by Jay’s cosplay of the character, as he appears in Telltale’s Fable adventure series.
Two months ago, in a stunning and surprising move, Microsoft shut down the renowned British studio Lionhead. Now, details have emerged about how it happened: in short, Fable Legends cost too much money, and nobody really wanted to make it.