Tim Schafer Raised $23,000 While We Interviewed Him

Tim Schafer Raised $23,000 While We Interviewed Him

[UPDATE 11:00AM — Less than 24 hours after its creation, the Double Fine Adventure Kickstarter drive has broken the $US1 million mark. That’s well beyond Kickstarter’s 24-hour fundraising record.]

Tim Schafer sure is having a hell of a day. After asking the world to help his studio Double Fine make a classic old-school adventure game, he has destroyed Kickstarter’s records for having the fastest-earning page. As of this posting, they’re at $US875,000. That will change in mere seconds.

Our own Stephen Totilo chatted with Mr. Schafer this afternoon at DICE. In the 22 minutes that their interview lasted, the Double Fine Adventure Kickstarter total went from $US788, 246 to $US811,599.

That’s right — in 22 minutes, Double Fine raised $US23,353. That’s over a grand a minute. All for old-school adventure games!

In the video above, Shafer also talks about what they might do with the extra money (Their initial goal was $US400,000), including adding more languages to the game and making the documentary better. Also, maybe even bump-mapping! And veins! Lens flare, unfortunately, might be too expensive.

“If we really really really exceed the goals,” Schafer says. “I think it will make people really notice, and see that there are a lot of different unique, creative ways to fund a game.”

We’ll have our full interview in a bit.


  • Madness? This is Schafer!!
    That being said, I love that people still believe adventure games are still alive even though funding companies do not.

  • It’s upto $964,389 so far and I just saw it go upto that from $962,000 in the space of 20secs …..that’s insane!

    Double Fine needs to do a Brutal Legend sequel! 😀

  • Adventure games never died, good ones were still profitable. They just never were going to pull in the billions of dollars that games that don’t take any intelligence to play are capable of. So of course the publishers decided to spend their money on something that has a chance of a greater ROI.

  • According to the Kickstarter website, I think we’ve crashed it:

    ‘We apologize, but it looks like something’s gone wrong. We’ve been notified about this issue, and we’re currently looking into it.

    Thanks for your patience, and sorry for the inconvenience. Please try again later.’


    • T’was what I was thinking. But charitable organisations don’t make ‘old school adventure’ games that rich white people want so badly. (omg sew political)

    • I think its a nice way to promote yourself, but with no proof of concept, Schafer is trading on his name alone which is placing the financial risk with the consumer.

      Publishers get made out to be these big evil soul crushing corporations but they are still the ones laying the financial risk on a concept.

      Their products are then scrutinized before reaching the consumer who then votes with their wallet if that risk was worth it, and even then the consumer still looks to pay the lowest asking price.

      Sure Schafer is now under pressure to come up with goods but that’s no different to any other developer answering to a publisher.

      It’ll be interesting to see how this all ends, but I can’t say I endorse it completely.

      • Hilariously enough, for all the reasons we should accept publishers is all the wrong reasons we should expel them. Yes, this time he’s selling their potential alone. But it won’t be that all the time. Just think, Self-publishing booths in every EB games/Gamestop/etc, you can pre-order high-concepts & get frequent updates through their website OR your email of their progress. Sure a couple would end up shit, THAT HAPPENS ALREADY! Not to mention our current conundrum of genre stagnation. I die inside every time I see another FPS, this should be all there is to look forward to for major consoles…

        I believe publishers are only necessary in extreme circumstances WHERE THEY KNOW their product WOULDN’T sell on its OWN MERITS.

  • You know the game industry is sinking when a famous game developer has to ask hardcore fans to fund his next game.

    But it might not be what it seems. Who’s the real bad guy?

    Major publishers will keep feeding us FPS war games because they know it works! We are dumb enough to keep buying them, which leaves no incentive for innovation.

    If consumers are comfortable playing the same thing over and over, then publishers will have no problem providing it.

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