Morning. Today’s While You Were Sleeping comes from the confines of a Sydrail train. Ah, the joys of public transport. At least I got a seat! Now to the news…
The game in this trailer does not exist. I find that really interesting. This is a student project designed to create just a trailer, not a game. It got me wondering — how many trailers have I got excited over, only to ignore the game upon its release? What does that mean? Are trailers a form of entertainment completely separate from games, and what does it mean for us as a species when we take just as much pleasure from the marketing as the end product itself?
This is another cool project — it’s an amazing physical health bar that mimics in game changes perfectly. Part of me has felt like the two different health bar extremes — the slowly decreasing Doom health bar and the regenerating Halo bar are both fundamentally flawed. We need a third way.
There’s a new Dead or Alive 5 project coming to the PS3 and 360, in case you’re still interested in that series. This is an amazing Halo action figure and this is BioShock Infinite art so nice you could hang it in a gallery.
In Short
http://www.kotaku.com.au/2013/04/amazing-physical-health-bar-mimics-in-game-changes-perfectly/
http://www.kotaku.com.au/2013/04/new-dead-or-alive-5-project-coming-soon-to-ps3-and-xbox-360/
http://www.kotaku.com.au/2013/04/the-game-in-this-trailer-does-not-exist/
http://www.kotaku.com.au/2013/04/bioshock-infinite-art-so-nice-you-could-hang-it-in-a-gallery/
http://www.kotaku.com.au/2013/04/this-is-the-worlds-most-fabulous-halo-action-figure/
Comments
One response to “While You Were Sleeping”
How do you feel about the segmented health bars of Escape from Butcher Bay and FarCry 3?