Community Review: The Legend Of Zelda: A Link Between Worlds

We might be a little bit late to this game with the Community Review, but I’m really keen to discuss it. Let’s talk about the game that many people are calling the best Zelda game since Wind Waker.

I’d say I’m about halfway through the game so far, but I still feel ill equipped to talk about it. A Link to the Past is actually my official favourite game of all time. It’s the Zelda game I played when I was 11, therefore it will forever be the one I remember most fondly. I think that’s the same with everyone. People older than me tend to prefer the original Zelda on the NES, people younger than me prefer Ocarina.

But A Link to the Past has the advantage of being the Zelda that really invented and defined how Zelda games would be structured for the next 20 years, so yeah. Basically I’m right and everyone else is wrong!

Ironically, it takes A Link Between Worlds, a game that is essentially a direct sequel, in the exact same universe and world as A Link to the Past, for the series to do some series structural tinkering. I for one, have slowly become a fan. I like being able to buy weapons in advance. I like being able to approach all the different dungeons as I see fit. I also don’t mind that the game feels a little bit like a constant dungeon crawl. It makes sense, and works perfectly as a game that I play on public transport. In 30 minutes I feel as though I’ve made progress.

But what I love most about A Link Between Worlds is how it feels. It’s smooth. The controls are flawless. It feels joyous to simply swing a sword. I did an experiment on Twitter. I was so concerned that I only loved A Link Between Worlds because it was a game that borrowed heavily from a game I obviously loved that I asked people who hadn’t played the original: what were your thoughts on the game? Amazingly they loved it just as much as those who played and loved A Link to the Past.

So, yeah, A Link Between Worlds: it’s a pretty special game.


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