The micro-transactions in Forza Motorsport 5 have frustrated many players, and now it looks as though Gran Turismo 6 is doing a similar thing. We've known about the existence of such transactions in the game for a while, but now Polyphony Digital has released more details on how it will work and -- more importantly -- how much it will cost.
And it all seems a little bit steep.
The Australian pricing is as follows...
Cr. 500,000 -- AUD $7.35 Cr. 1,000,000 -- AUD $14.45 Cr. 2,500,000 -- AUD $29.95 Cr. 7,000,000 -- AUD $73.95
That means that if you wanted to buy the Jaguar XJ13, one of the most expensive cars in the game, it would cost you over $210 actual real life dollars (or 20 million credits in-game).
But, of course, no-one is forcing you to pay. You could simply play the game and accumulate enough credits to 'win' the Jaguar. The thing about these microtransactions is you're paying to avoid playing or, more specifically, to avoid the grind of accumulating credits. From what we're hearing the Gran Turismo 6 in-game economy isn't really affected by these microtransactions, meaning you can completely ignore them and go about your game as usual.
But there is something a little strange about adding free-to-play business models into video games we've already paid a premium for. Doesn't sit well with me. Games like Real Racing 3 I can understand, but when you pay full price for a game, even adding the option of microtransactions feels a little cheap.