This the award that allows us all to vent about the things that annoyed us most. Find out the winners now!
Okay, this is awkward. This has never happened in the history of the Kotaku Awards. We had 1000 votes on this thing but, despite that, we have an actual tie. Two things received the precise same amount of votes.
So, the joint 'winner' of the biggest disappointment of 2014 is...
Gamergate and Destiny When the nomination for Gamergate as a "disappointment" of the year, I wondered precisely what was meant by that? Were people disappointed by the 'movement' itself, by what it stood for? Were they disappointed with how it split gaming communities? Or were they disappointed by the way in which women (and men, but mainly women) were systematically harassed and bullied online?
Most likely it's all of the above.
Gamergate is like Darth Vader. Once upon a time he had good intentions, maybe. Then some bad things happened and before you know it he was blowing up entire planets with Death Stars and brutalising innocent people. But like Luke Skywalker, I choose to believe there is good there. I want to bring people back. Gamergate may be more machine than man, but I hope they can take the mask off as a collective, and turn back to the good side before being burned on some weird metaphorical funeral pyre.
And that's all I have to say about that.
As for Destiny? Well, it might not have been the game we all expected and God knows it's not perfect, but I enjoyed it. A lot. But I was also sort of disappointed by it.
Destiny is such a strange game. Our reaction to it is equally strange. Because everyone is still playing it. I suspect we will all continue to be disappointed by Destiny for many, many years to come and I mean that in a good way.
Halo: Master Chief Collection's Multiplayer Disappointment is a strange thing. We're only disappointed because we have hope. I had hoped that the Halo: Master Chief Collection would be this incredible package that would allow me to seamlessly leap from multiplayer match to multiplayer match, across four different games. That's kinda what was promised.
The fact that, a month after release, the game's multiplayer still isn't working is disappointing. It's disappointing because I want that seamless experience so bad. It's disappointing because I've moved on and most likely won't come back. It's disappointing because the potential for that experience was stratospheric.
It's not disappointing because it was a bad idea or a bad game or a bad package. I've still been jumping between single player levels and having a blast — but when I think of Halo and what I truly love about the game I think of multiplayer. And I haven't been able to indulge in that love. Such a shame.