How Blizzard Is Making Overwatch Different

How Blizzard Is Making Overwatch Different

More than a decade into its lifespan, World of Warcraft is still one of the biggest games in the world. Other games made by Blizzard — like Starcraft or Diablo — boast huge sprawling worlds too. But they’re trying to make Overwatch a bit more… intimate.

Announced last year, Overwatch marks a big departure for Blizzard. It’s a team-based shooter, where two teams of six heroes face off against each other. As such, the upcoming game is operating at a scale that’s not as broad as Starcraft or Diablo but not as narrow as Hearthstone‘s two-player matches. According to game director Jeff Kaplan, a lot of decisions about Overwatch are still up in the air. For example, he says they don’t know yet if Overwatch is going to be subscription-based like WoW or free-to-play like Hearthstone.

I talked with Kaplan at PAX East last week to try and find out what Blizzard might be thinking about with regard to a single-player component to Overwatch and whether there’s a console version in the works. In the videos shown here, you’ll see me talk to Kaplan and take newly-announced character Zarya for a spin.

Part of the challenge that Blizzard faces with Overwatch, says game director Jeff Kaplan, is to have players connect with Overwatch‘s brighter yet more realistic gameworld in a way that makes it more than just a backdrop for headshots. Whether there’s a more diffuse focus on narrative or not, I definitely want to play Overwatch more.


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