I love in-game photography. I'm guilty of skipping over the glorious amount of detail put into video games, so it's a chance to look back and marvel at what I missed.
With Bloodborne, it turns out I missed a lot.
Take that lead image for example. I did notice those weird looking corpses strewn throughout the Witches of Hemwick area, but the density of it. The overbearing, gross, sinister nature of that visual storytelling. You don't really think about it or parse it. You're too busy trying to survive. But I'm looking at this image now. I wondering: why are they slung up like that? How did they get them up there. It's just such a barbaric, (apologies in advance) visceral image.
And you could go into that level of detail about everything in these photos: the colour of the moon below, the orange contrasted with the purple of the clouds. It's just such an interesting choice from a visual standpoint. There's a reason why From Software games are dripping in atmosphere and I think it's to do with the originality and thought placed into every aspect of its visual design. The world never looks generic and subverts tropes as opposed to playing to them.
I guess I just appreciate the density and depth of Bloodborne's environment and photos like this do a fantastic job of highlighting that.
You can check out all the photos here