AMD's Gaming Software Makes Automatic Counter-Strike And League Of Legends Highlights

It's not widely in use these days, but there should be a fair few of you who remember the Raptr third-party gaming software. It was founded by Dennis Fong — the guy who won John Carmack's Ferrari in a Quake tournament — in 2007 and the platform joined forces with AMD and Twitch a couple of years ago.

Raptr's now primarily called AMD Gaming Evolved, and serves a similar purpose to NVIDIA's GeForce Experience. The software's just gotten a neat update too, something that Counter-Strike and League of Legends fans will appreciate.

The update allows users to connect their CSGO or League accounts, enabling the software to pull in-game statistics. The benefit of that is that the program's able to determine when you have a good round or few quick kills, and from there it can automatically create a video highlight.

The replays are uploaded to Plays.tv, AMD's hub for game highlights. At the moment only CSGO and League are supported, although other games are on the horizon (with Rocket League seemingly very high up on the list, given its presence in AMD's messaging).

An example of what an automatic highlight looks like

The highlights in Counter-Strike seem fairly similar to how the game determines highlights when playing back a demo. It parses the match data, looks at what rounds where you got a string of kills, and determines that as a "highlight". Some kills are better than others, of course.

There's options in the software to optimise videos for faster uploading, which will probably be the best tool for Australians or people who just want to upload quick moments. Of course, AMD's software isn't the only tool available for this purpose. But it is, at least for now, a feature that you can't find in GeForce Experience. AMD's software won't let you stream video games to a client PC like Steam does though, so there's that.


Comments

    If my next card is an AMD, I might see if Gaming Evolved has gotten better, but to be honest my experience of Gaming Evolved from a year or two ago compared to GeForce Experience doesn't paint Gaming Evolved in a good light. I didn't like the way it tried to be a games store, or a chat program, or an achievement tracker or a social media hub. I've got Steam for chatting and buying games and managing my library, and if I wanted social media stuff (which I don't really), I'd just use Twitch.

    On the other hand, GeForce experience always seemed nice and slim in comparison. It wasn't annoying on start up, it's interface is clean, it's driver update is easy to find and painless (I don't even know where the driver update on Gaming Evolved was), and it didn't have much functionality to it. My options are Driver Management, Optomize Games (which isn't always the most optimal settings), Hardware (I can see my hardware list, and even change the light on my graphics card), Something about the Shield (which I might care about if I had one), and settings.

    My only complaint is the recording. While it makes sense to record things on the graphics card level (easier to capture) and I like that you can start the recording and it'll have captured the last five minutes (since it's running on the graphics card, there's no downside to temporarily storing data when you're not in recording mode), I don't like that it was automatically enabled and turning it off wasn't an easy option to find. It wasn't a big deal, there were just two little icons in the bottom right of my screen anytime I was playing a game, but it took me forever to find out what they were and how to remove them. And I'm not really in to game screen sharing or recording.

    I have no idea why I wrote this all out. Boredom?

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