Torment: Tides of Numenera, the spiritual successor to Planescape: Torment that's being developed by a crazy-talented roster of designers (Colin McComb, Chris Avellone, George Ziets, etc.), is looking wonderful so far. New trailer above.
The sci-fi-ish RPG, which will be out early next year for PC and consoles, is ramping up the weirdness in an attempt to recapture Planescape's isometric glory. Where Pillars of Eternity (which was stellar) went for a Forgotten Realms-ish traditional fantasy feel, Torment wants to make players feel like they're entering a dimension where just about anything can happen.
I got a brief hands-on session with Torment: Tides of Numenera at PAX in Seattle last week, and I left super-excited to play the whole thing. It seems to feel surprisingly good on a PS4 controller. My demo was very buggy, full of technical issues and a crash or two, but it's a promising game, thanks to some stacked talent and a writing team that isn't afraid to get bizarre.
Here are some of the bullet-points McComb and Zeits presented during my demo as things you can do in Torment:
- "Die to unlock ghosts in your mind, and try to press them for their secrets."
- "Enter someone's memories and change their past - not their past memories, but their past REALITY."
- "Help a giant robot give birth."
- "Sell a companion to a robotic slaver that will harvest her body for its youth."
Does that sound like Planescape or what? I'm stoked to play this one.