Understandably for any spiritual successor to Planescape: Torment and a crowdfunding campaign as large as Torment: Tides of Numenera‘s, expectations were high. Perhaps too high.
Not an unexpected announcement, considering Torment: Tides of Numenera developer inXile locked in a late February release in December last year. As a celebration of sorts, inXile has created an “interactive quest” video that shows off some of the dialogue, gameplay and decision making in the game.
The Kickstarter campaign surpassed its funding goal in 6 hours all the way back in March 2013. It was scheduled for released in December 2014. But in an update to backers this morning, inXile has announced that Torment: Tides of Numenera won’t be released until the first quarter of 2017.