Understandably for any spiritual successor to Planescape: Torment and a crowdfunding campaign as large as Torment: Tides of Numenera's, expectations were high. Perhaps too high.
Nathan wrote in his review that Torment was his "favourite game of The Great PC RPG Revival", even more so than Obsidian's recent Tyranny, Pillars of Eternity or Divinity: Original Sin. But the reaction from fans on Steam so far has been positive, if not quite as effusive.
Fans have praised the game's writing, as well as the developers' decision not to overemphasise combat through the "Crisis" system. The soundtrack, world and character development were also lauded. Torment's was also well received, with users beating the game anywhere from 25 to 35 hours. (The average playtime on How Long To Beat so far, albeit from a piddling 9 submissions, is just under 29 hours.)
'.Due to problems with shipping, the physical release of Torment. Tides of Numenera in Australia has been delayed..'
Critics have complained about Torment's linearity and difficulty, with some noting that they weren't able to have much influence on the in-game world. Others noted that the companions would often not respond to the player's actions, and that inXile didn't modernise from the Planescape: Torment formula enough.
Here's what players are saying about Torment: Tides of Numenera: