Dawn Of War 3 Is Launching On April 27

Image: Relic/Dawn of War 3

After a placeholder date of April 30 appeared late last year, SEGA and Relic have confirmed this morning that the next title in the real-time Warhammer 40,000 strategy series will launch on April 27.

The launch date announcement comes days after Relic announced through Twitter that closed beta keys had been sent out to users. The beta keys are pretty exclusive: you won't get one if you pre-order now, and there's no word from Relic on whether Dawn of War 3 will get an open beta before April 27.

The developer also unveiled the system requirements, which are fairly low for 2017's standards. Dawn of War 3 will support Windows 7, but it won't support 32-bit OS installs.

Minimum requirements

  • 64-bit Windows 7
  • 3GHz Intel Core i3 CPU or equivalent
  • 4GB RAM
  • 1GB NVIDIA GeForce 460/AMD Radeon 6950 or equivalent DX11 GPU

Recommended requirements

  • 64-bit Windows 10
  • 3GHz Intel Core i5 CPU or equivalent
  • 8GB RAM
  • 2GB NVIDIA GeForce GTX 770/AMD Radeon 7970 or equivalent DX11 GPU

Not the most strenuous of games, then. The one sticking point here is that Steam, which is currently listing DOW3 for $US67.99, says Relic's latest RTS won't unlock until April 28. That could mean that anyone who buys DOW3 in-store won't actually be able to play the game until the following day, presuming DOW3 works through Steam just like every other Relic game has. I've flicked the game's local distributors a question to see what the situation is there, but from a retail perspective, April 27 is the official launch date.


    Can't say I'm excited. From what I've seen the changes to the RTS formula looks like it is borrowing heavily from MOBAs

      Given how DOW2 was essentially a MOBA-lite, I think this is a step back in the right direction.

      Bring on the base building!

        Nope. A step in the wrong direction. Original DoW-II's single player campaign was one of the most engaging and unique RTS SP experiences. The original DoW was repetitive, with no distinguishing gameplay experiences between the factions. Meanwhile retribution was a return to carbon copy experiences between what should be distinct play style experiences.

        DoW III should have really focused more on providing a unique feeling and experience for each faction.

        We aren't limited by hardware the way we were back when it first launched. There is no excuse for giving us antiquated game design.

          Nope. A step in the wrong direction.

          It was hardly an RTS - DOW2's SP playstyle had more in common with Commando: Behind Enemy Lines than it did with DOW. It was a game of tactics, rather than strategy.

          Plus, I think we all know that Dark Crusade was the pinnacle of the series.

            Yeah. It was Real-Time Tactics, not Real-Time Strategy. It definitely borrowed too heavily from MOBAs. Dark Crusade was where it's at, and I was devastated that DoW2: Retribution wasn't a return to form for that mode.

              All this talk of Dark Crusade... I'm gonna have to reinstall (AGAIN!)

            Nope. Dark Crusade suffered from the exact same issues as retribution. Playing different factions made little to no difference. You had different unit skins, but it was functionally the same. The only actual variation was necrons whose changes in gameplay were minor and only affected early-game production.

            You're playing Space Marines in DoW II. They aren't supposed to be as easily disposable as the first iteration games make them out to be, let alone how quickly terminators go down to a couple of squads of basic orcs.

            Secondly, yes DoW II's SP was an rts. You had to manage resources and unit placement and effectiveness, you had to determine what units to bring in to which fights, had to decide which fights to engage in, what points on the map to control.

            Building bases isn't what makes a game an RTS. Masses of units don't make a game an rts, and Dark Crusade was never the pinnacle of the series.

              Dark Crusade was never the pinnacle of the series.

              That's where you're wrong, kiddo.

              Dark Crusade. Metacritic score - 87%
              DOW2. Metacritic score - 85%

              Secondly, yes DoW II's SP was an rts.

              I do not think that term means what you think it means.


              Let me pull out the important bit for you:

              Real-time tactics or RTT is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.

              Sound like any games you know? If not, scroll down to the examples and see if anything sticks out. Maybe something that rhymes with Shmorn of Bore True

              let alone how quickly terminators go down to a couple of squads of basic orcs.

              You have obviously never played 40k with me and seen me fail 50% of my 2+ saving throws!

              Last edited 13/03/17 10:15 am

    Sigh, the one sticking point is regionally increased pricing on steam in usd... FFS

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