You Can Play The Original Blood Using Java Now

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You Can Play The Original Blood Using Java Now
Image: M210Projects

If you haven’t heard of Blood, you’re missing out: it was one of the best DOOM/Duke Nukem clones of the 1990’s. It’s been selling on Steam and GOG for a while, which is all well and good.

If you pick up either of those versions you’ll need to deal with the joys of emulation, specifically DosBOX. But if you’d like an alternative, one gamer has found a way to get the whole thing going – in Java.

The creation from M210Projects is a reverse engineered source port of Monolith’s original game. It follows the release of Blood Crossmatching earlier this year, which was basically a recreation of the original Blood, plus the Plasma Pack expansion, as an eDuke32 mod.

But if you already own the original and want to enjoy it without the added quirks of emulation, BloodGDX is for you. It’s not a final release by any stretch of the imagination, but it works, and it’s also a great reminder that Blood was criminally underappreciated and better than Duke ever was anyway.

For what it’s worth, you can get the Blood Games for $3.98 in a bundle from GOG. The sequel is … not great, but you’ll more than get your money’s worth out of the original.

Comments

  • Oh I keep meaning to snag a bunch of these and the old Apogee titles and just go to town on them one day.

    ‘Strife’ was a game I remember trying the shareware of, but never getting into it fully. I need to track that one down.

    • It’s on Steam, will be available for a dollar or two when the next Steam sale kicks off. Worth it TBH, although you have to stick with it – it’s pretty slow for that era of shooters.

  • I wish theyd release this, shadow warrior and redneck rampage on consoles. I like the achievements being there and they can overcharge me I dont mind!

  • Good spot Alex!

    I’ve been going through my old school FPS backlog and have been wanting to buy Blood for a while.

    It’s an oldie but a good one =)

  • This is a pretty cool port, but one of the parts that ruins it that little bit, is the sensitivity with controls. The mouse senstivity bar is reversed (left/low = faster, while right/high = slower), but the part that kinda seems broken is the turn speed on keyboard, it’s way too fast. Hopefully the author picks up on that (though it might just be an issue for me).

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