Rob Daviau made a name for himself in the board gaming world with Risk Legacy. Since then, he’s had a hand in the wildly successful Pandemic Legacy and a handful of other legacy games. These ‘legacy’ games feature on-going campaigns where players make permanent changes to the game as they play them, telling an emergent story.
Wizards of the Coast have just announced that Daviau has been working on Betrayal: Legacy, which adds the legacy gameplay mechanics to Betrayal At The House On The Hill
Betrayal At The House On The Hill is a chaotic story-telling game where a group of intrepid idiots stumbling through an abandoned mansion until they trigger a haunt. These haunts —
and many other game elements — riff heavily on horror B-movie plots.
This weekend at PAX Unplugged, Wizards of the Coast announced that they will be releasing Betrayal: Legacy in Spring 2018.
Daviau worked on the original Betrayal and has spent the last year working on revamping the game to incorporate legacy mechanics.
Wizards of the Coast just announced Betrayal Legacy. Been working on it for the past year. So happy with it.
— Rob Daviau (@robdaviau) November 17, 2017
Betrayal: Legacy‘s story will unfold over 13 chapters (and a prologue) as players control families that go back to the house on the hill time and time again. The family members will collect tools that become family heirlooms, granting bonuses when used.
Hopefully this leads to some Castlevania-esque madness where the Smith family is running around fighting monsters with a sacred bucket.
Once the campaign is over, players will be left with a unique copy of Betrayal for them to play.
Betrayal: Legacy is scheduled for release in Spring 2018.