We Biked Down Some Big Procedurally Generated Hills In Descenders

Descenders is a game about coasting down huge, graphically lucious, procedurally generated hills on a mountain bike. It is technical and tricky. I played it and made one of those bizarre videos I somehow convince Kotaku to let me make.

Descenders is fast and smooth. I've been playing it at home on my 144hz monitor. When you're biking down a dirt trail between a cluster of pine trees, each of those 144 frames per second is a different flavour of shrill nausea.

It's horrifying. It scares me so much, I just had to make a video to tell you of the memories Descenders has tricked me into recalling.

I like Descenders. It's dumb. It also has a robust online user experience. It's out now on Steam.


    Isn’t this the second shameless plug for this game? I mean really, an article to say you like a game a week after an article saying you like the game?

    I get it.

      I swear it's a repost too... What the heck is happening to Kotaku?

      It’s so videoamer-y to think that the enthusiastic detailed VIDEO is just “an article to say you like the game”.

      It’s videogamer-y to be in disbelief that a videogame website would talk *more than once* about a videogame that they like.

      It’s videogamer-y to think that’s “shameless.”

      Cancel your internet service and get a library card.

    I do not enjoy the editing or voiceover on these videos

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