The comically large map of Assassin’s Creed Odyssey, which players can spend well over 100 hours exploring without doing all of its quests and clearing all of its caves and forts, won’t expand outward with the game’s first expansion. That’s a change from how the series has handled downloadable add-ons in in the past.
Freedom Cry, Dead Kings, and Curse of the Pharaohs—to name a few of the multiple paid expansions sold for recent Assassin’s Creed games—all added new territory beyond the default map of their game.
Legacy of the First Blade, the first expansion for October’s Odyssey, is instead set on the main game’s map, a rep for the game’s publisher, Ubisoft, told Kotaku. They were not able to confirm if the game does or doesn’t have new interiors.
This doesn’t mean Ubisoft is skimping on the expansion, which they’re still charging $US25 ($35) bucks for, or $US40 ($55) if you go for both of the game’s expansions in a season pass.
There appears to be plenty new in Legacy of the First Blade, which tells a story of the Odyssey protagonist’s encounter with the proto-Assassin Darius, the first wielder of the series’ iconic hidden blade. A trailer for the expansion shows new characters, new cutscenes and new elements like a ship that appears to have a flamethrower on it.
Since the September announcement of Odyssey’s expansions it’s been unclear how expansions would be added to to the game. Odyssey’s creators and PR people have stressed that they are taking a new approach to post-release content, doling out narrative-heavy installments in chapters: three per expansion across two expansions, one about Darius and one about the lost city of Atlantis.
Last year’s Assassin’s Creed Origins had two expansions that each were released in their entirety at once, and each added a new landmass with new places to explore and quests to complete. How a new landmass could be added for episodic expansions was unknown.
That question is now moot, with Ubisoft saying that at least for First Blade we’ll be on the same vast map we’ve been on for the rest of the game. (We didn’t ask if this is how things would work for the Atlantis expansion as well, and the door remains open for things to be changed on the existing map and for new interior spaces to be added.)
As with Origins’ expansions, players will need to be a certain level to access the content. The Ubisoft rep told Kotaku that players will have to be level 28 or higher and have completed a questline related to the island of Naxos in the game’s seventh (of nine) main chapters.
Legacy of the First Blade’s first episodic chapter, Hunted, will go live in Odyssey on Tuesday, December 4, giving all players and the game’s creators a chance to see how this new approach plays out.
Comments
3 responses to “Assassin’s Creed Odyssey’s New Approach To Expansions May Indicate That These Games Are Finally Big Enough”
Well the map was already all of greece. unless we were going to persia I would not have expected more territories.
How could the expansions sell well for such a huge game?
For a regular game in the Skyrim mould where you can race through the main story and ignore everything else, expansions make sense. But for Odyssey with progress so strictly gaited by level such that you have to complete so many sidequests – everyone has to play a huge game whether they like it or not. That means everyone will be exhausted and have little need for more.
You could say the same about Origins, but Curse of the Pharaohs was amazing, so…..