Community Review: Battlefield 5

It’s been a jampacked couple of weeks, so for this week’s Community Review it makes sense to cycle back to a classic stomping ground for video games: the Second World War. At least Battlefield‘s interpretation of it, anyway.

If you didn’t pre-order or buy a digital deluxe edition to save money, Battlefield 5 finally became available on November 20. And now that everyone’s had some time to digest the game itself, rather than the ongoing narrative around BF5, I’d love to know what you think.

The game certainly has had some changes since the beta – hundreds of pages, actually. It’s undergoing more, with DICE airing that the time-to-kill and time-to-death times will be tweaked even further with the release of a new playlist.

[referenced url=”https://www.kotaku.com.au/2018/11/battlefield-5-review-kotaku/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/c_lfill,w_768,q_90/tbzm8lhtjtyrxsgi6dq4.jpg” title=”Battlefield 5: The Kotaku Review” excerpt=”Battlefield 5 is complicated, sweeping, and enjoyable to play. Its narrative highlights World War II’s lesser known fronts, and its competitive multiplayer is fast-paced and action-focused. It’s romantic, it’s exhilarating, but I can’t shake the feeling that something is off about it. For every grand feat of daring, there is a tension that I can’t ignore.”]

[referenced url=”https://www.kotaku.com.au/2018/11/tips-for-battlefield-5-updated-multiplayer/” thumb=”https://www.kotaku.com.au/wp-content/uploads/sites/3/2018/09/berduu-screen-narvik.jpg.adapt_.1920w1.jpg” title=”Tips For Battlefield 5’s Updated Multiplayer” excerpt=”Battlefield 5 takes it all back to World War II, where the series started. There’s a lot of depth for players to dive into, but some of it might be easy to overlook. So I made a video with five helpful tips for Battlefield 5 that you can see in action or read about below.”]

Heather found BF5 was enjoyable to play, bringing the same brand of self-seriousness to WW2 that BF1 adopted for the First World War. The campaign was interesting, although I found it was beset by its own ambition, along with some weak stealth sequences.

But I’d like to know how you’ve found the multiplayer and War Stories missions, as well as some of the new modes. Do you like the progression system, which is based around particular classes rather than an overall level? How have you found the customisation, the dogfighting, servers and the general performance?

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