Future development on the PC version for Final Fantasy XV had supposedly come to an end. But not in time for one last feature to ship.
If you're the owner of one of Nvidia's new RTX graphics cards, chances are you've been looking around for games to test out the real-time ray tracing features. And truth be told, there aren't many. There's Battlefield 5, and a few tech demos, but support is thin on the ground.
One game that was supposed to support some of the RTX's new tech - specifically the neural-network enhanced anti-aliasing techniques - was Final Fantasy XV. But after three-quarters of the game's upcoming DLC was cancelled, along with any future work on the PC version of the game, things didn't look good.
Fortunately, enough work had been done on the Comrades standalone expansion - which released this week - that DLSS support could be included in-game. A short announcement notes that the technique is "twice as efficient compared to" previous AA methods, although there's no figures out in the wild and I haven't had to do any testing of my own yet.
Weirdly, however, there's one requirement. If you want to use DLSS, you have to be playing the game in 4K:
I'd not seen any requirements in guides or documentation stating that the DLSS technique had to be locked to 4K, so this is an interesting one. Given that FFXV supports a max frame rate of 120fps, I can imagine a lot of users - especially those with an RTX 2070 - might want the option of DLSS running at 1440p, rather than 4K with at a lower preset.
Still, that's the way things are. I'll muck around with it over the weekend and report back. I've really wanted to playthrough FFXV fully for a while, so now's as good a time as any.