Sunday Supplement: “Evil already has a visual language

pathologic-screenWelcome to the Sunday Supplement, your weekly wrap of interesting games writing beyond the usual news, previews and reviews. Today we look at sexism, racism and… architecture!

Groping The Elephant: Playing the Sex card
CrashT asks whether it’s okay to include overtly sexist mechanics and characters in a game.

BLDG BLOG: Evil Lair: On the Architecture of the Enemy in Videogame Worlds
Jim Rossignol tackles the way designers use architecture to convey just how evil our in-game enemies really are.

Narrative Flood: To Be Continued…
Richard Cobbett criticises games that don’t provide satisfying narrative closure.

Racialicious: Don’t Hate the Player, Hate the Game: the Racialization of Labor in World of Warcraft
Racism is alive and well in attitudes towards gold farmers in the WOW community.

Eurogamer:
Retrospective: Pathologic
Lewis Denby dissects a quite extraordinary Russian developed adventure.

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