Watch Me Play Crazy Mario Levels From Australian Game Developers


I’ve been playing a fair bit of Super Mario Maker and it’s great. One of the issues — obviously — is finding good levels to play. The code system is a bit silly, it’s hard to search by keywords. You’re at the mercy of Nintendo essentially, hoping they select good levels to highlight.

So I asked Australia’s development community to send me some of their levels. And then I played them. Now you can watch me play them!

Some of them are pretty good. I’ve listed them below if you want to give any of them a bash.

In terms of pure giddy fun, I think I enjoyed precision jumping the most. It just has this glorious sensation of speed and OH MY GOD I HAVE TO KEEP RUNNING AT FULL SPEED. I liked the glorious weirdness of Matt Kelly’s Inkopolis Docks. Rachel McQueenie’s Kompanion Koop was another winner: really intelligent and well put together level. Loved it.

I’d like to apologise in advance for my irrational hatred of Ship levels from Super Mario Bros. 3. I don’t know why I don’t like them. I just don’t.


Amanda Riviera


Ship Parkour
D4DA OOOO OO5F EF42


Beck Carver


Precision Jumping
B2AD-0000-0044-6E3A


Jon Hayward


Live And Let Squid
1C01-0000-0054-435C


Matt Kelly


Inkopolis Docks
517D-0000-0062-F312


Rachel McQueenie


Kompanion Koop
8EBD-0000-002E-5281


Mark Duval


Not Without My Yoshi
96D6-0000-0065-3774


If you have any suggestions, or levels of your own, drop them in the comments below!


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