The coolest thing about Borderlands 3, or any Borderlands game for that matter, is the guns. Colourful guns. Plastic-looking guns with corporate logos, flashing lights and explosive sounds. Due out in December, PDP’s $US150 ($220) Prop Replica Maliwan Pistol captures the spirit of Borderlands weaponry without anyone exploding (probably).
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The Borderlands series has always been known for having billions of guns, with each gun randomly generated. But all of these weapons also make noises when they shoot, like the loud crack of sniper or the blast of a rocket launcher. And as explained by the senior sound designer at Gearbox, Joshua Davidson, it took a lot of work to create over 5000 gun sounds for Borderlands 3.
Gearbox continued its trend of weekly Borderlands 3 hotfixes with a whopper this afternoon, weakening some of the game’s best legendary guns and grenades in the process. The severity of these nerfs differs from item to item. In a few cases, it isn’t the end of the world, but a portion of the community is struggling to understand why the developers would so drastically alter some of the borderline overpowered weaponry.
We’ve reached the third week of unique Borderlands 3 events, and this time around Gearbox has seen fit to tweak the numbers to make Eridium, a secondary currency that’s much harder to find than regular money, drop more frequently. The only problem is that there’s still very little on which to actually spend these purple space rocks.
It’s so easy to miss things that are hiding right under your nose, especially in a video game as big as Borderlands 3. I did manage to find, for example, the microbrewery dungeon that’s completely optional. But I completely missed this fully-functioning roller coaster that you can ride, despite the dozens of hours I’ve spent playing the game. As of this morning, I have now ridden this roller coaster. You should too.
Borderlands 3 is currently running through a series of week-long events leading up to a big Halloween-themed blowout later this month. While last week’s legendary gear hunt was a bit of a bummer, developer Gearbox’s latest attempt to keep folks interested in their flagship looter shooter gives players the chance to fight some unique enemies that are easy to miss the first few times through the game.
The first few hours of every Borderlands game tend to feel like an uphill grind until you finally unlock better skills and find cooler weapons. Borderlands 3 is no different. But it gets a lot better once you leave Pandora, especially if you want to find a gun that isn’t an underpowered pistol or a shotgun. If that’s you, leave Pandora as soon as you can.
The Borderlands series has always been filled with Easter eggs, references and hidden secrets. For example, you could literally find Creepers from Minecraft in Borderlands 2. But one Easter egg has popped up in every Borderlands game without fail and it involves shooting some barrels and a giant fish. And this classic secret returns in Borderlands 3.
We’re currently in the midst of a week-long Borderlands 3 event, during which players can expect bosses to drop specific legendary loot with greater frequency. As someone still looking for a decent class mod, this was an exciting prospect for me, but after spending some time farming the bosses in question, I don’t see myself changing up my loot-hunting habits any time soon.
Borderlands 3 players disappointed in Zane’s endgame performance, don’t give up your main yet: The Operative is about to get a pretty nice buff.
Some Borderlands 3 players believe that one member of the game’s roster of four playable characters is a bit of a lemon. It turns out that Zane, the Operative, is kind of a lousy performer when it comes to surviving Borderlands 3’s toughest post-game challenges. These problems don’t become clear until you reach the endgame, and by then, it’s already too late.
Borderlands 3 is out, so tonight I figured we’d take a look at a bunch of art that went into the game’s production.
Take a bag of potato chips — any brand, anywhere — and you more or less know what you’re going to get. Crispy, greasy salt and oil delivered via thin layers of starch, they make a mess of crumbs and grease. They’re terribly delicious, extremely difficult to stop eating once you’ve caved into the first, and likely to cause a carbohydrate crash and a sense of regret.
Potato chips are great and awful, and we all know what we’re getting into when we open a bag.
Shotguns in previous Borderlands games could be great weapons to use, but even some of the better shotguns in the game didn’t feel satisfying in a fight. They were loud and did a lot of damage, sure, but they didn’t feel like powerful cannons of death. Borderlands 3 changes this and finally gives the series shotguns that are exciting and feel really powerful.
Borderlands 3 is fun, but it’s had some problems since launch. It takes an absolute lifetime to boot up and occasionally hangs during simple actions like opening the menu. This morning, developer Gearbox pushed out a hot fix that deals with the most pressing issue of all: the incessant screaming of an endgame boss.
It’s been a few days since Joshua and I streamed Borderlands 3 on the Kotaku Twitch channel, so we decided to do a brief video check-in to talk about our thoughts on the game so far.
Borderlands 3 is almost certainly the game that you think it is. Six hours in, a lot of my feelings remain the same as they were when I first played Borderlands 3 at an extended preview last month. In a lot of ways it’s a time capsule, in some ways embarrassingly retrograde in its sensibilities, and in other ways confident that its central draw of shooting and looting always was and will continue to be enough. Because of how little the franchise has changed, the best way to know if Borderlands 3 is for you is to boot up one of the previous games in the series and see how well it works for you today.