Tagged With dead space 2


I need a break from open-world games. While I've had a blast with Breath of the Wild, Horizon: Zero Dawn and Ghost Recon: Wildlands, I've been craving something considerably more linear. In a happy coincidence, Electronic Arts's Dead Space 2, one of my favourite games, recently showed up on Xbox One via backward compatibility.


Multi-national releases are a difficult process. Not only are there linguistic and cultural barriers to overcome, but very often content or simple monetary reasons can keep a game from entering one country or another. Even so, some games are desired despite their limited availability no matter where you are.


Dead Space's Isaac is normally running around in the dark scared out of his mind. Here, he's just a kid. Kickin' it on the playground. Maybe with an imaginary friend. Note I said imaginary friend, which is good times. Not imaginary dead girlfriend. Which is bad times.


Post Dead Space 2 and L.A. Noire, which featured two and three DVDs respectively, I had started to wonder if we'd finally hit that phase of the 360s lifespan that I always assumed we'd hit -- the disc swapping era. With that in mind, I'd sort of just expected that Skyrim, which looks set to feature a huge amount of content, would be a multi-disc game -- but it isn't!


Dead Space 2 is probably the best example of a game that didn't necessarily need multiplayer, yet had it regardless. That being said, we can only applaud the decision of EA/Visceral Games to release a new Map Pack, featuring two new maps for free.


Suda Goichi is interesting chap, mainly because he somehow manages to draw inspiration from a variety of different media, before integrating it into some of the most interesting video game designs around. His current inspirations? The Smiths (almost predictably quirky) and Dead Space 2 (strangely mainstream)!


I like being scared. I don't know why. I've been taking ages to finish Dead Space 2 because I want to play only in a dark room when I'm the only person in the house. It got me to wondering just how much the 'where' and 'when' changes our video game experience. At G4 they hired horror Director Drew Daywalt to create the scariest place to play video games, and they filmed the results.