Or at least it wasn't for Hawken, as the developers have shared in a surprisingly interesting timeline of how the mech shooter made the march from PC to Xbox One/PS4.
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Adhesive Games' Hawken was released in December 2012, before which we talked about it quite a bit on Kotaku. It then went missing in action for the majority of 2013, only to surface recently with the announcement that the game would perform a reboot of sorts on Steam. Well, you can now purchase the title via Early Access, though the currently-not-but-once-was F2P game has a price tag of $US29.99.
People were once so excited about Hawken. It looked awesome, it had a wonderful visual design to it, and then... well, then it went free-to-play, and it didn't have singleplayer, and that kinda took the wind out of a lot of people's sails. A shame, but hey, the game still looks great, people are playing it, and the art still looks as good as ever.
An employee at Hawken developer Meteor Entertainment had only one real gripe about her job: Their office featured a poster of a scantily-clad lady mechanic, and it bugged her to death. She says her boss, Meteor CEO Mark Long, loved the poster. She did not.
The recent launch of Path Of Exile's open beta -- a new hack and slash action RPG known especially for its enormous skill tree, as you can see in the pic above -- inspired us to collect some of the best looking skill and research trees spanning a variety of genres. It's interesting to see how creatively devs can handle this part of a game.
Hawken looks good enough as it is. But the prospect of playing the game using a virtual reality headset seems too bananas to be true.
I loved Virtual On. I only ever played it at the arcades, usually at marathon four-hour Timezone sessions, but the dual-stick setup did wonders for putting you in the cockpit of your own, giant mechanised combatant. The minute I saw this custom controller for Hawken, all those memories came flooding back.
For more than a year now, Adhesive Games' indie PC mech shooter Hawken has tantalised us with breathtakingly gorgeous scenes of giant robot carnage amidst dystopian cityscapes that combine anime sensibilities with Moebius-level intricacy and detail. The aesthetic has won us over time and time again, but what of the gameplay?
As short as the world is on decent multiplayer mech games, I think the main reason so many people have been so excited for Hawken is the look of the thing.