Great games often spring from a single brilliant idea, like a protagonist that can pull himself back together after being blown apart. Unfortunately this is also the case for many really crappy games. Where does NeverDead‘s mangled pile of people parts fall?
Being immortal’s what you make of it. Sure, watching all your friends die and learning how to work new TV remotes every decade or so aren’t happy endeavours. But Bryce Boltzmann decided to use his unkillability for fun and profit.