prey

  • The Art Of Prey

    The Art Of Prey

    2017’s Prey looks nothing like 2006’s Prey. Gone are the generic sci-fi designs and alien buttholes, replaced by a sleek retro-future aesthetic that helps give the game its own unique visual identity in a market flooded with games about space stations.


  • Prey: The Kotaku Review

    Prey: The Kotaku Review

    Early on in Prey, I accidentally killed a main character. The game let me keep playing until I lost my nerve and reloaded. Later, I jerry-rigged my way off the space station of Talos I well before I was supposed to. Prey let me get there. It figured I knew what I was doing.