In SoulCalibur 6, Ivy Valentine will be as she always was: wrapped in stringy cloth, balloon-breasted, mostly naked. She wields a snake sword that extends into a whip, a dominatrix's weapon that's helped land her in innumerable knock-off porn videos and pin-up images. As one the Soul series' most recognisable fighters, Ivy has always looked like a caricature of a pubescent boy's preposterously-proportioned ideal video game lady.
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SoulCalibur VI's second trailer dropped today, offering players a glimpse at the 20-year-old fighting game's upcoming roster. One constant throughout SoulCalibur's shifting cast of fighters is the cursed villain Nightmare, whose new design was revealed today.
In the five years since we last saw a mainline Soulcalibur title released, no competitor has really stepped up to fill the game's specific niche. Focused on armour and weapons, the Soulcalibur games have always had a unique combat range, pacing, and impact speed built around various weapon styles.
I played Soulcalibur VI for around an hour at a press event last week and, while the demo was very limited, there was enough to show that the fundamentals of the series are not being radically changed. This is Soulcalibur as you know it, with some of its systems simplified, and a couple of new features to help turn the tide in a particularly one-sided match.