Tagged With soulcalibur vi


When SoulCalibur VI launched with The Witcher’s Geralt as a playable character, I was like, “OK, that makes sense. He’ll fit in.”

This week Bandai Namco added Nier Automata’s android protagonist 2B to the mix, and well, I feel bad for the rest of the roster. She’s too much for them.


From the first day I played Soulcalibur in the early 2000s up to playing Soulcalibur VI in the present day, I have felt every possible feeling about character Ivy Valentine’s tits and arse. Alienated. Angry. Sad. Jealous. Embarrassed. Bored. Horny. Amused. Jaded.

Ivy hasn’t changed much throughout the life of the series, but I’ve changed my mind about her many times over the years.


Even in a genre as varied as fighting games, the Soulcalibur series has maintained a distinctive personality throughout several installments thanks to its fluid, weapon-based combat. Soulcalibur VI, which landed on store shelves just last week, continues this tradition, and both pre- and post-launch tournaments have provided some of the most exciting moments in modern fighting game competition thanks to gameplay mechanics unique to the franchise.


Bandai Namco’s fighting game does an excellent job of portraying the personality and likeness of The Witcher 3 protagonist, but fails to make good on the full crossover potential CD Projekt Red blessed it with. Soulcalibur 6’s Geralt moves like a witcher and talks like a witcher but spends most of the game’s story mode just muttering to himself in between bashing faceless enemy fighters’ heads in.


The Soulcalibur franchise needed either a hard reboot or an adrenaline shot, and Soulcalibur VI is both. The latest entry in the fighting game series, available October 19, circles back for a do-over of the first few Soulcalibur games, retelling the major characters’ stories all over again and even putting everyone back in their original outfits.


Evo 2018 played host to multiple tournaments over its three-day run for established games such as Street Fighter 5 and Dragon Ball FighterZ as well as the as-yet-unreleased Soulcalibur 6, which is still in development and set to come out on October 19.

Marie-Laure “Kayane” Norindr, a veteran competitor from France known for, among other things, winning even with her eyes closed, placed fifth in the Soulcalibur 6 tournament. Afterwards, she opened up to Kotaku not only about the game’s competitive future but also her own.


In SoulCalibur 6, Ivy Valentine will be as she always was: wrapped in stringy cloth, balloon-breasted, mostly naked. She wields a snake sword that extends into a whip, a dominatrix's weapon that's helped land her in innumerable knock-off porn videos and pin-up images. As one the Soul series' most recognisable fighters, Ivy has always looked like a caricature of a pubescent boy's preposterously-proportioned ideal video game lady.


In the five years since we last saw a mainline Soulcalibur title released, no competitor has really stepped up to fill the game's specific niche. Focused on armour and weapons, the Soulcalibur games have always had a unique combat range, pacing, and impact speed built around various weapon styles.

I played Soulcalibur VI for around an hour at a press event last week and, while the demo was very limited, there was enough to show that the fundamentals of the series are not being radically changed. This is Soulcalibur as you know it, with some of its systems simplified, and a couple of new features to help turn the tide in a particularly one-sided match.