Monkey Island turned 25 years old earlier this week, and designer Ron Gilbert used his blog to share some truly interesting (and bizarre!) stories about the game’s development.
Bars, clubs and noisy taverns are always crucial locations in a story-driven game. They are save points, places where we can sell useless stuff from our inventory, gather information, meet a key character or just simply get into trouble.
Video game piracy is seen by the industry as a dire problem, so much so that many PC games these days are burdened with digital rights management (or DRM) systems. They suck. Pirate heads are way better.