Today on Highlight Reel we have trippy VR, good audio cues, Thanos moments, and much more!
Tagged With vive
It's easy to lose yourself for hours in the regular console or PC version of Fallout 4. One would imagine it's even easier when completely surrounded by the sights and sounds of the Bostonian wastes in the Vive-exclusive Fallout 4 VR, but when you're just a pair of objects floating in space, it isn't quite the same.
I played Doom VFR for an hour while wearing a US Air Force cold-weather flight jacket in a room with poor ventilation. I was deep in the third circle of game heck: I was hot, I had a torture contraption on my face, and I was playing Doom. To cap it all off, the room was soundproof, meaning no one could hear me scream.
In 2003, when Second Life launched, all it took was a few customisation bars and the promise of infinite possibility to get users hooked on the idea of a virtual reality. Now, in 2017, our standards are a bit higher. "Immersion" isn't as easy to sell with a microphone, an avatar and some content creation software. Sansar, made by Second Life creator Linden Lab, is striving to meet 2017's standards -- even if it may be getting ahead of itself.
There are better Star Trek video games out there, but none that come close to delivering the immersive cooperative experience offered by Ubisoft's virtual reality-powered Star Trek: Bridge Crew. It's the closest you can get to being on the bridge of a Federation starship.
Virtual reality is the next big thing in gaming, but wearing the headsets causes motion sickness for some. Even I've experienced a little motion sickness while playing despite the fact I never struggled with it in the past (no vomiting yet). If you're worried about hurling, there are a few things you can do to make the experience more pleasant.
Captaining a Federation starship via virtual reality is the dream of many, one you'll soon be able to realise thanks to Star Trek: Bridge Crew. We might be waiting a while for the holodeck version, but come the end of May, you'll at least be able to done your VR headset of choice and go where no one has gone before... with the exception of the game's developers.
It remains frustratingly difficult to convey what is good or interesting about new VR games, especially to anyone who hasn't already played games while wearing virtual reality goggles. New VR games come out weekly, many of them not so great. Sometimes, though, we find a game with a spark of promise we need to tell you about.
Rarely do I find a virtual reality game worth the hype, but Playthings, released yesterday, literally takes the cake. I mean literally -- there is a lot of cake.