ACIV director Ashraf Ismail talks through this nearly six-minute look at the game, pointing out how sneaking around will be more difficult and showing off a seamless transition from combat and traversal to ship-vs-ship combat.
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I have never played a game like Offworld Trading Company.
Unquestionably one of the most gorgeous games of last year, Ori and the Blind Forest has just gotten its Definitive Edition on. What does "Definitive" actually mean in this case? More content, in the form of difficulty modes, abilities and environments, among other treats.
First teased, then teased again and finally Kickstarted, John Romero and Adrian Carmack's BLACKROOM has already hit a snag... and a big one at that. After collecting $US131,000 of its $US700,000 goal, the two developers have put the brakes on the campaign in order to work on a demo.