eidos

Seems Like Thief Really Is In Serious Trouble

We’d been hearing rumours that the new Thief was in trouble, which made for a worrisome combination with the findings of our columnist/sleuth Superannuation, who last June dug up a distressing amount of turnover at the game’s developer Eidos Montreal. A new report at Polygon backs up those earlier concerns, describing a laborious creative process, conflicting visions, high-level staff turnover and a generally troubled development for the high-profile sequel.


Why The New Tomb Raider Works

The reboot of Tomb Raider was a big dice roll. It takes Lara Croft — one of the most recognisable characters in all of video games — and puts her back to the beginning, with a new look in a game that’s markedly different in tone. But the gamble works.


PC Tomb Raider Will Be So Much Better Than Console, If Your Rig Is Up To It

Rejoice, computer gaming Tomb Raider fans — when Lara returns to her home turf this May she’ll be bringing along a treasure trove of PC-centric bells and whistles that’ll make the console versions look downright sad in comparison. Let’s see if your system has the juice to run them.


Fighting Fantasy Author Ian Livingstone Honoured With Order Of The British Empire

If you’ve ever read a Fighting Fantasy book, dabbled with a Games Workshop product or enjoyed a game from Eidos, then the name Ian Livingstone should be familiar to you. It it’s not, well, it will be now, as Livingstone has been named in 2012′s New Year Honours List.


Tomb Raider’s Box Art Resists The Obvious Temptation

We normally only show an upcoming game’s cover if one of us takes a liking to it. So, yeah, I quite like Tomb Raider’s box art!


Hitman: Absolution’s Many, Many Views To A Kill

One of the coolest (and OK maybe kinda darkest) things about Hitman games is the fact that you can kill your targets in any of a dozen or more possible ways.


Eidos Developer Fired Over Murder Comments

Blake Marsh spent four years working for Eidos Montreal, the team behind Deus Ex: Human Revolution. He was fired this week. Not for anything he did while on the job, but for stuff he said on Facebook.


The Stunning Concept Art Of Sebastien Larroude (Deus Ex, Tron, Etc)

Sebastien Larroudé is one of my favourite concept artists working today. Formerly a senior concept artist at Eidos, where he worked on Thief 4 and Deus Ex (we actually featured some of his DE:HR work previously here), Larroudé – aka Rainart – now heads up Steambot Studios, a collection of brilliant artists that includes the likes of Thierry “BARONTiERi” Doizon.


Meet The New Woman Behind Lara Croft

Developers Eidos have done away with the long-standing tradition of having a real-life Lara Croft promote a Tomb Raider game. Instead, they’ve done something far more useful: brought in someone to actually play Croft in the game.


Life President Of Eidos On Tomb Raider: No ‘Intention To Present Rape As Part Of The Game’

Ian Livingstone has led the kind of life that makes everyone else look like a lazy bum sitting under a bridge chewing bubblegum all day: he co-founded Games Workshop, co-wrote the first Fighting Fantasy book, and is now the life-president of Eidos. He was heavily involved in the original Tomb Raider, and had some thoughts on the new reinvention of the character in the upcoming Crystal Dynamics reboot.


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