Heavenly Sword

News

But Did He Play Heavenly Sword?

9:00PM October 5, 2010 | Brian Ashcraft

Writer Alex Garland of The Beach and 28 Days Later fame penned Enslaved: Odyssey to the West. That game was developed by Ninja Theory of Heavenly Sword fame. Garland hadn’t played that game when he met Ninja Theory. Why? More »


News

The Beach Author Washes Up On Level Design

10:30PM May 26, 2010 | Brian Ashcraft

Alex Garland made a name for himself as the writer of the novel The Beach. Then he wrote the script for horror flick 28 Days Later and the one for sci-fi film Sunshine. Now? More »


Heavenly Sword Devs Working On Devil May Cry 5?

7:30PM April 13, 2010 | Luke Plunkett

According to a site transcribing something from the latest of Game Informer (we know, we know), Heavenly Sword developers Ninja Theory have been put to work by Capcom on a fifth Devil May Cry game. More »


In Real Life

Twisted Metal, Heavenly Sword Action Figures Ship A Little Late

12:00PM November 17, 2009 | Michael McWhertor

Next year, DC Comics’ collectable arm DC Direct will ship action figures based on Sony’s Sweet Tooth and Nariko, precisely at the peak of Twisted Metal and Heavenly Sword hype. More »


News

New Sackboys: Killzone, Heavenly Sword & Buzz

12:30PM February 26, 2009 | Luke Plunkett

Ah, LittleBigPlanet. Now you’re learning! Cross-promotion is where it’s at (“it” being cash money), not peculiar regional holidays. So it’s heartening to see new Killzone & Heavenly Sword sackboys on the way.

More »


Uncategorized

Wonder why The Fringe’s Anna Torv looks familiar?

Flag
9:38AM September 16, 2008 | Seamus Byrne

There’s a good chance many Playstation 3 owners will have an odd sense of familiarity with Anna Torv, star of new J.J. Abrams show The Fringe. And many have probably already worked out the secret. For those who are still wishing she’s a woman they made eyes with in a Melbourne bar, think again. Torv was the face behind the face of Nariko in Heavenly Sword, joining Andy Serkis and his merry team of motion capture artists. So when you were gasping at the beauty of Nariko, a lot of that magic was thanks to Torv. However it’s unlikely she will be seen in real life wearing Nariko’s outfits. Maybe a write in campaign could get them worked into The Fringe?

And if you are really lucky, maybe you did make eyes in Melbourne. Torv is a Victorian, so you just never know your luck. If you haven’t already checked it out “by other means”, The Fringe starts tomorrow night locally on Channel Nine. More »


Uncategorized

Ninja Theory Thinks It Could Make Beowulf Cheaper, Way Cheaper

8:00PM June 11, 2008 | Brian Ashcraft

Film Beowulf was sure expensive to make! The CG-laden flick was budgeted around $AU 158.08 million — not exactly chump change. Heavenly Sword developer Ninja Theory thinks it could have done the flick cheaper. Twenty percent of the cost, actually! Oh ho ho ho. Let’s hear what Ninja Theory’s Tameem Antoniades has to say:

We see an entirely different area of progress: a form of independent production based on real-time game engine technology. We reckon you could do something like Beowulf for 15-20 per cent of the cost… If you are already creating hi-res assets for a game, then sharing these can bring that cost down even further… We have a lot of experience in performance capture, animation, rendering and so on. We can compete in the same way that indie films can live alongside blockbusters.

20 percent of the cost is dandy and all, Ninja Theory, but would your film have Angelina Jolie? Well.

Make Beowulf [Games Industry]

More »


News

Ninja Theory Working on Multi-Plat Game, Life’s Not Brutal

10:00PM April 22, 2008 | Brian Ashcraft

Being an independent developer is brutal. Just ask independent developer and Heavenly Sword dev Ninja Theory, and it’ll tell you that being an independent developer is brutal. Says co-founder and chief developer Nina Kristensen. It’s a brutal environment out there for an independent, particularly considering the size of the games that we’re developing… But we’ve now signed up the new game and the future looks pretty rosy for us… our new game is going to be PS3 and Xbox 360.

Lesson learned: Being an independent developer is brutal for every independent developer except for Ninja Theory. Ninja Theory Hard At Work [GamesIndustry]

More »


News

Heavenly Sword Dev Goes Multi-platform, Plans For Movie Development

7:40AM March 20, 2008 | Michael McWhertor

The creators of PlayStation 3 exclusive Heavenly Sword won’t be working on a sequel anytime soon, according to a report from GamesIndustry.biz. The UK dev has moved on, focusing on an original “triple-A blockbuster” concept that it plans to ship for both the PS3 and the Xbox 360. Since Sony owns the Heavenly Sword IP, they could hand it off to someone else, but Ninja Theory’s going platform agnostic. But that’s not all it’s working on.

More »


Uncategorized

Heavenly Swords Need No Metal

10:49AM March 7, 2008 | Mark Wilson

While flipping through the internet this morning, we came across this pretty decent fan-made Heavenly Sword sword. We were a little surprised to find that it was made an a school’s shop class, though. Instead of making some stupid cabinet or a DVD shelf like the rest of the class, I decided to make something a little more original…Ironical, I was the first one to get cut by my sword. I let a kid hold it and he got a little power hungry, started swinging it around and cut my in the arm. For a wooden sword, it sure cuts well.

Don’t tell his teacher. Here’s a bonus shot:

More »