I’m not an MMO fan, not in the slightest, but I can and do appreciate good-looking video games. And Project Copernicus, the now-dead MMO from the now-dead 38 Studios, was shaping up to be one good-looking video game.
Most likely spilled by a disgruntled current/former employee of developer 38 Studios, which isn’t exactly having the best time of it at the moment, a Kingdoms of Amalur fansite has what sure look like the first screens from Copernicus, the codename for 38′s upcoming MMO.
In the midst of the financial troubles hitting Kingdoms of Amalur‘s 38 studios, NBC reports that 38′s CEO Jen MacLean and senior VP John Blakely have left the company. [Polygon]
In a week filled with video-game related drama, one of the main stages has starred 38 Studios. The developer, based in Providence, Rhode Island, is evidently out of money, and can’t repay their loans. Worse, the loan in question was from the state of Rhode Island, potentially leaving taxpayers footing the bill for incomplete MMO development. So with the situation changing almost hourly, here’s everything we know about the saga of 38 Studios.
Curt Schilling’s 38 Studios, who have been mired in financial troubles lately, have successfully repaid $US1.125 million of their $US75 million debt to Rhode Island after withholding pay from employees.
Yesterday, after a comment from Rhode Island governor Lincoln Chafee, rumours began to swirl that Kingdoms of Amalur developer 38 Studios was finding themselves with money woes.
After shaking off a line drive to the face, I finished out my rookie minor league year in MLB 12 The Show‘s Road to the Show with an unblemished record, 10-0 in about 16 starts at two classifications. The team still lost games I started but, somehow, they managed to at least get me out of the decision before doing so. My player was given the ball to pitch an elimination game in the first round of the International League playoffs.