Mobile

Team Meat: Problem With Mobile Development Is A “Lack Of Respect” For Players

Kotaku AU

Don’t get me wrong, I love mobile development as much as the next person, but I can’t help but nod in agreement with Edmund McMillen, co-creator of Super Meat Boy, when he claims that “the core of what is wrong with the mobile platform is the lack of respect for players”.


April 2, 2012
Mobile

First Look At Super Meat Boy, Completely Rebuilt For Mobile Devices

When Team Meat set out to create a Super Meat Boy version for touchscreen mobile devices, creators Tommy Refenes and Edward McMillen vowed they wouldn’t just slap a virtual gamepad on the thing and do some half-arsed port of their downloadable hit for PC and Xbox 360.


June 30, 2011
News

Super Meat Boy Creators Working On ‘Ambitious’ New Title

Kotaku AU

Super Meat Boy was amazing. Anyone who has ever played the game can testify to that fact. It is for this reason that I’m keenly anticipated Team Meat’s current project – which it has just started talking about.


June 3, 2011
In Real Life

Community Kudos

Kotaku AU

Well this week rounded out nicely for me, personally, with a heap of Metal Gear Solid news. But, more importantly, it was yet another week where this amazing community did more amazing things. Amazing!

But let’s get on to the most timely question of the week – who the hell is Jeeves?!


April 18, 2011
PC

MORE Super Meat Boy Respects Must Be Paid!

Kotaku AU

Earlier today we posted a video of an insane Super Meat Boy run through The Kid’s levels. Well, I think this guy may have just topped it…


In Real Life

Pay This Man Your Super Meat Boy Respects

Kotaku AU

Absolutely anyone who finishes Super Meat Boy on 100% receives my everlasting respect, but this guy? Pulling off a no death run on the notoriously balls to the wall tough ‘The Kid’ levels? This guy takes it to another level.


April 10, 2011
In Real Life

The First Four Super Meat Boy Figurines Have Arrived

The official – and tiny – Super Meat Boy figurines from Voxelous and Team Meat have been revealed. Just two inches high, they’re $US12 each (plus $US3.49 shipping for one, $US3.99 for two or more). The first set includes Meat Boy, Bandage Girl, Brownie and the pathetic Tofu Boy.


April 2, 2011
Xbox

Super Meat Boy Creators Went Through Hell To Get Their Game Done, Felt ‘Taken Advantage Of’ By Microsoft

You thought playing Super Meat Boy was hard? Because making the notoriously difficult indie platformer sounds like pure hell, according to a Super Meat Boy post mortem that lays out what went right (fun design environment, Steam) and what went wrong (financial drain, Xbox Live Arcade).


March 3, 2011
Nintendo

Super Meat Boy’s Wii Version Officially Dead

When last we heard from Super Meat Boy’s plans for the Wii, the game simply couldn’t be squeezed into the size limitations imposed on WiiWare titles. The game’s creators tried to line up a publisher for a retail release, but have now given up, finding none.


January 26, 2011
In Real Life

This Is What Super Meat Boy Success Feels Like

Super Meat Boy is a 2D game with relatively simple graphics. That’s what it looks like, at least. This action-packed fan film by Joseph Manalaysay captures what beating one of the game’s brutal levels feels like.