Kotaku Awards: The Best PC Game Of The Year

Kotaku Awards: The Best PC Game Of The Year

We’re approaching the end of the Kotaku reader nominated awards, and today it’s the turn of PC Gaming. Despite the naysayers and their naysaying, it was actually a pretty awesome year for PC Games, and that was reflected in this vote. And the winner is [rustles penultimate imaginary envelope] …

Mass Effect 2

This was closer than I thought it would be. With the console game of the year being neck and neck between Red Dead Redemption and Mass Effect 2, I though that the absence of RDR in the PC voting would have Bioware’s masterpiece running away with the prize. But, actually, it was quite close.

Mass Effect garnered over 27% of the vote, but Starcraft II came rattling in behind with 21%. Minecraft came in third, convincingly, with 17%.

Readers Choice
I’ve disagreed with you guys on two out of three of the awards so far, but on this occassion I think Kotaku chose wisely.

I’m glad Mass Effect 2 won best PC game, mainly because I think it deserves Kudos for being perhaps the best story driven game I’ve ever played, with one of the most extensive universes ever created, in any medium.

During an interview with Casey Hudson a while back, he told me that Mass Effect’s universe was, first and foremost, always the priority in Mass Effect 2, and the everything else – in particular the story – flowed as a result of the time spent developing that world. This shows in every aspect of the game. The world you exist in feels real, therefore it feels worth saving.

And the build up, the relationships you create with the character, everything feels worthwhile – so when the consequences of your actions slowly spill over during the game’s conclusion you begin to question yourself, you feel remorse – as if the consequences of your actions have actual weight.

The best thing I can say about Mass Effect 2 is that it matters. The story matters, the way it plays out matters, your comrades matter. It’s an incredible game and a brilliant pick for PC game of the year 2010.

Don’t forget – the vote for overall game of the year is still ongoing and doesn’t close until midnight tonight. If you still haven’t voted, head here to choose your game of the year.


  • My only thought would be I think consequences could have been a bit stronger in the game. The first suffered from this as well, in that not all that many had any actual consequences that would come back to you, but this was solved with the second game, where all of your choices were shown to have had an affect. That was a very cool thing to see, I just wish there was more of it in the one game.

    For instance there are times when you get the option of Paragon/Renegade and either option comes out to much the same thing, maybe someone lives instead of dying but you won’t see that person again in this game so it doesn’t really feel like it matters.

    • I know what you mean, but that would be really hard to program in. If he lives then another whole set of scenes with him in it, which could lead to more decisions etc.

      I think you have a couple of major branch points and thats all you can manage. Like old choose your own adventure books. 8 out of 10 endings you would die.

  • I agree that mass effect is an amazingly story driven game. Saying that, I can’t say I really like the Star Treky feeling universe, but that isn’t to say that the story and the way the characters are involved isn’t amazing.

  • I went for ME2 though my heart was set on Starcraft II, because I thought ME2 would be the only serious competition to Minecraft. EEshh. I’d still have gone ME2 for the Console category then, with SCII PC and Minecraft Indie.

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