We Know All About The Next Xbox, From Someone Who Says They’ve Got One

We Know All About The Next Xbox, From Someone Who Says They’ve Got One

The next-generation Xbox — the one that will follow the still-popular Xbox 360 — will run multiple games at once, require game installations, and will only work when a much-improved version of the popular but divisive Kinect sensor array is plugged in, according to a source who says he has access to development hardware.

Those are a just a few details about the new console, codenamed Durango, that were shared with us by a person with access to next-gen information. Our source also claims to have a pair of Durango development kits.

We’ve also heard more about how the system apparently works and what it will be like to control it and play games on it, though we’ve not seen the unit ourselves. Our source even claims to have played some Durango games, describing the graphical leap from current-gen console gaming like going from playing Halo 2 on an original Xbox to playing Crysis on a powerful PC.

Our source for this new info goes by the name SuperDaE. He first came to the attention of lots of people last year, when he tried to sell a Durango development kit on eBay (he says the sale was blocked by Microsoft over a copyright issue; we’ve asked them to confirm and will let you know what they say, if anything). He’s an unusual but surprisingly well-informed source. More recently, SuperDaE contacted Kotaku with information about the next-generation PlayStation, all gleaned from more than 90 pages of Sony development kit documentation. He had new details to share about the next Xbox as well.


Like Sony, Microsoft refuses to acknowledge that their next-gen system is in the works and that people are making games for it. They’re focused on selling current consoles, not giving people reasons to hold out for the future, no matter how near that future may be. As a result, Kotaku sources who have told us about things such as the codenames of the new Wiis, Xboxes and PlayStations of the world have done so from the shadows of an industry still not able to beam brightly about the next generation of console hardware. Sources can be mistaken. They can mislead. And specs can change. Nevertheless, what SuperDaE told us synched with other reports, and some details — such as the Durango’s support for Blu-Ray discs — lined up with rock-solid reports we’ve gotten from our own proven sources.

None of the details that follow have been confirmed by Microsoft. When contacted about some of the specifics of the story late last month, a rep cited Microsoft’s policy not to comment on rumours and speculation. We’ve asked them again about both the Durango and about SuperDaE’s claims that his eBay sale was stopped by Microsoft (though it’s unclear how effective that was — he’s put a “Durango PC” back on sale on eBay again). Should they comment, we’ll let you know.

SuperDaE’s information comes from what appears to be white papers — overview documents — crafted to prepare game makers for the next generation. Much of what we learned from them presents the notion of the Durango as being an exceedingly capable console that merges the traits of a powerful game console with the expectations of multi-tasking users of smartphones and tablets. Peripherals such as hard drives and the Kinect sensor that were optional in the last generation are mandatory in Microsoft’s next go-’round, according to SuperDaE’s information.

Here’s what we learned from our source, with the understanding that, while what follows is fresh info relevant up through the state of Durango development in January 2013, specs and plans can change. The likelihood of further changes does diminish as the console’s expected late-2013 release gets closer. An important note: many of the specs we were made privy to were said to be set not just for development kits but for the final retail consoles as well.


As we reported a year ago, the new version of the Kinect motion-control sensor array will be included with every Durango sold. The unit seems far superior to the one currently found for the Xbox 360 (or the PC, for that matter).

Perhaps most importantly, this isn’t an optional accessory. It’s mandatory. Not only does a Kinect ship with every console, but it must be plugged in and calibrated for the console to even function.

This requirement is due to the way Kinect has been integrated with the Durango; because every console can be guaranteed of having the camera, developers can now program every game with the peripheral in mind.

It’s also because the Kinect will always be watching you. The new version of the camera is able to track up to six individual “skeletons” in the same room at all times. This has clear gameplay implications, such as allowing a game to instantly identify a person, but could also be related to a recently-patented Microsoft system for monitoring and maybe even charging users based on who is watching what. SuperDae’s Kinect documentation also makes mention of automatic player identification becoming part of a gameplay experience.

The camera has also been improved upon the models currently available, with the Durango’s version capable of independently tracking your thumbs, determining whether your hand is open or closed, and even, it’s claimed, reading your facial expression and seeing whether you’re angry, sad or excited. The improved viewing angle is so wide that the new Kinect doesn’t even need to nod to find the best viewing angle.

For more detail on the ways in which Kinect has been improved since the device’s first release in 2010, take a look at the diagrams below.



Storage & Installs

A point of confusion during the lifetime of the Xbox 360, and one of consternation for developers, was the way in which Microsoft split the install base of the machine, selling some consoles with a hard drive and others without. This meant games could not be programmed to specifically take advantage of a hard drive installation.

That divide is gone this time around, with all Durango retail consoles shipping with an HDD. That drive is 500GB in size, which should be enough for your media storage needs, but it’ll mostly be used for games, which must now be installed immediately upon first insertion of the game disc.

What’s more, this installation can take place automatically, while you’re playing the game. Durango titles can be designed in “sections,” so that you can pop your disc in, start playing and, in the background, the rest of the game will install. Installing games should bring performance improvements, we think, but doing so in the background should also get rid of pre-game install waits, one of the more annoying hold-ups of the current generation of consoles.

Durango game installations will also be mandatory, as games can’t directly access data from the disc.


The Durango will be able to run more than one game or app at once, according to the information shared with us. If you’re, say, a computer or smartphone user, this is not exactly sending-a-man-to-the-moon level of innovation. But game consoles have long been stuck just running the system-level functions (cross-game voice-chat, Achievement alerts, etc) while a single game runs. On an Xbox 360, even an app as simple as Twitter could only be used if whatever game the user was playing was shut down first. Durango, thankfully, gets past that.

The Durango is said to also allow games to be put into “suspend” and “constrained” states, which seemingly allow users to pause a game, switch to a second game, then return to the first game without losing their place, provided game developers follow some Microsoft protocols. Again, this is no revolution for users of computers, phones, or even Nintendo and Sony handheld gaming machines, but it is one giant leap for consoles.


The Durango’s control pad will be a “natural evolution” of the Xbox 360’s pad, according to SuperDaE’s info. While this suggests a near-identical layout — not necessarily a problem considering the cross-platform popularity of the layout with the PC — Xbox 360 controllers won’t work with the Durango, as they use what Microsoft is calling a “new wireless technology.”

Companion App

Perhaps to complement the lack of direct advances to the 360’s controller itself, Microsoft is looking to bolster support for its Xbox Companion App.

Some of the possibilities we’ve learned of are far more dramatic than those originally intended for the current version of the app, taking advantage of both a phone/tablet’s motion sensing capabilities and Kinect to execute actions more like those you’d expect from Nintendo’s Wii U controller.

Microsoft says, “There is no limit on the imaginative possibilities with this input medium and its screen real estate.” The only question is if developers have the manpower (or willpower) to make the most of it.


While various outlets, including Kotaku, have shared information on the technical specifications of Durango development kits, the specs you’re about to see here are those for the final retail units that consumers will be getting their hands on.

The next Xbox will run on custom hardware that includes an 8-core, 64-bit CPU running at 1.6ghz, an 800mhz DirectX 11.x graphics processor units and, alongside them, various “custom hardware blocks” that are able to handle certain individual tasks, taking the strain off the main CPU.


According to sketches from information shared by SuperDae, there’s 8GB of DDR3 memory, along with a small amount of flash memory for system tasks. The Durango’s optical disc drive is 50GB in size, while, as mentioned, there’s a 500GB hard drive, with read speeds of up to 50 MB/sec.

If you’ve got a 3D TV set, the Durango is capable — if developers want to support it — of delivering stereo 3D content in 1080p.

Those reliant on wi-fi, and who were forced to pay for Microsoft’s costly external adaptor with the original Xbox 360, will be happy to know that the Durango ships with built-in wi-fi (though there’s still an ethernet port for wired connections).

In terms of audio, the retail Durango will output via either HDMI or S/PDIF (optical) connections, and can support up to 7.1 channels.

There is always a high level of interest in a new generation of video game consoles, and things get particularly wild during the months before console-makers issue their official announcements. So much information flies around: some of it made up, some of it from sources we know, and some of it from sources we don’t, characters who come knocking with extraordinary tales to tell.

No one seems to know everything about the new machines. SuperDaE, for example, offered nothing about the machine’s name nor the look of the console or controller. He said nothing about the idea of the new Xbox requiring a constant online connection, something most recently reported by the respected Edge magazine. (One reliable Kotaku source has told us it’s true, though, again, plans can change and the strictness of that online requirement — would it tolerate a spotty signal? — remains unclear.)

Soon, the leaks will be replaced by official statements and dazzling announcement events. It is nearly guaranteed that Sony will reveal its next PlayStation to the world at a major February 20 event in New York City. It’s possible that Microsoft might try to spoil that event with a pre-show tease, or hold out as long as they can wait to announce — maybe until E3 in June.

For now, those who want to plan their console gaming future are left with whispers, rumours and leaks.

Our best sources continue to assume that the next Xbox will be out by the end of the year. With Xbox 360 sales remaining high, Microsoft doesn’t have to put out a new machine, but with development so far underway and with hardcore gamers’ apathy for circa-2005 console tech increasing, the time is increasingly right for a new gaming console.

We’ll let you know as we learn more, and we’ll be as clear as we can every step of the way.


  • So when you install a game, will you be able to play it without the disc? Would explain the whole ‘no used games’ thing, because you’d be able to buy it, install it, then sell it but still be able to play the game.
    Also didn’t they have something similar to the thing where you can play while it’s installing for Halo 2 for PC?

    • That would almost make “always on” worth it.
      People should note that on the current Xbox if you change hard-drives at any point you need to be signed in to your Live account to use your full-version arcade games,

      If they gave you an optional “always on” setting that allowed you to play games off your hard-drive without a disk if you were connected to XBL then i’d support it.

      That way people would still be able to play second hand games but wouldn’t be given access to mulitplayer or any online options. I know people will have a massive cry but that seems like a reasonable comprimise between protecting developers and gamers.

      • Microsoft allows an occasional system transfer on the Xbox 360. From memory, once a year you can re-license all your digital purchases from one console to another. This means if you change your xbox, you can easily re-transfer your licenses to the new one and once again use all your content offline.

        • All that content was attached to your XBLA account as well, so you can still play it on another Xbox provided you’re signed in. I see no reason they’d change that, it’s a good compromise.

          I think it’s very likely the system won’t be ‘always online’ but will require an online check to associate new games with your account & system the first time you play. Possibly every time you start the game, but given that it’ll be a closed system it should be fairly tamper-resistant and if they have a system which basically generates a license key file on your machine which associates a console ID, user ID and game ID together and which is required to be there to allow the game to run, then you get a simple, hard-to-hack activation system which kills used games completely and still allows offline play once the game’s been activated.

          On the other hand, my 360 is always online anyway and has been since I first got my launch system. My original Xbox was always online for the last couple of years of its life, even. I don’t see requiring a call back to the mothership before starting a game up as being much of a hardship really.

          The shit around the Kinect and stuff scares the crap out of me though. Willingly inviting the Eye of Sauron to dwell atop your entertainment center? :\

          • Yeah. Will be as simple as a security code at install – like PC has been doing for over a decade.

          • After the black eye Sony took whilst the PS3 was offline, there’s no way they’ll go for a completly online solution.

          • I’m not convinced that follows, simply because it wasn’t Microsoft that got the black eye.

          • I agree. When I was travelling for work, I used to take my 360 with me so that I had something to do back in the motel room. Not every motel work sent me to had internet, and the ones that did was using just a standard DSL wifi modem that wouldn’t/couldn’t reach all the rooms. IMO it is a stupid idea, and in regards to used games, it reaks of EA and Activision making demands. They should be happy that they make extra money from DLC. Little Timmy might not beable to afford the full price for the latest Battlefield or COD game, but he will buy the DLC for his used version.

      • You can allocate your purchased XBL content to a new 360 console/HDD once per year and then you don’t need to be online to access it.

    • I won’t mind the no-used games thing if the games can be played without using the disc and if an online pass becomes standard and for $10 or so you can enable a used game.

      • Here’s how I think digital should be priced;

        Triple AAA
        New Release: $59
        Over 3 Months Old: $39
        Over 6 Months Old: $19


        $20, $15, $10 & $5 – no more than $20Max.

        Though what will be even better is if Developers/Publishers can set their own price point. As well as Steam like sales for XBLA/PSN respectively.

        • US maybe, for Australia it would no doubt look like…

          Triple AAA
          New Release: $89
          Over 3 Months Old: $89
          Over 6 Months Old: $89

          $30, $25, $20.

          <3 Australia tax on digital distribution -_-

    • And then the Kinect will have to do facial recognition on you before you’re allowed to play the game you bought. :\

      Who would you sell the disc to? No one would buy it if it can only be used with one account.

      I’m super sceptical of the idea that there will be no disc read access. That seems silly to me – if you buy the game on physical media and it’s never useable by anyone else again then you’re unlikely to ever get rid of it since there’s no resale value. Why install all the data? Why not install just the parts that need fast access, the way that everything works on consoles right now? Seems very odd to me.

    • It does sound a little creepy, however i am a little excited to see what the next kinect can. I am not a huge fan of the current kinect, but would like to see what can be done with this type lf technology.

      Im glad they are making game installations a requirement, as it will be a big leap for consoles.

      • i am a little excited to see what the next kinect can. I am not a huge fan of the current kinect, but would like to see what can be done with this type lf technology.

        With a Kinect on 100% of XBOX’s sold developers will be able to take advantage of it rather than having to choose between making it an insignificant optional feature or knocking off a large part of their install base. Should really allow for them to get creative with it.

        • And that leaves users who want nothing to do with Kinect at all, because they dislike the idea of “Motion Gaming” for one reason or another with a huge problem, Games will naturally put in a element that a person dislikes, it won’t be one or two games which you can easily avoid, it’ll be possible in every game.

          For me personally, this is a big turn off because i don’t have a huge room which i can easily move about in, which makes using the Kinect incredibly awkward and stupid. If the PS4 Doesn’t include a stupid model like that it looks like I’ll be switching my preferred console.

          • You’re still picturing the Kinect in it’s current dance platform state. Gimmicky games don’t last. My money is on voice and gesture controls that can be done while sitting being the major use rather than full body stuff and continued reliance on gamepad based play within the mainstream (twin sticks are going to stay the best way to move).
            I understand what you mean though. For all my love of the tech I don’t actually like talking to the XBOX. However most of the reasons I avoid the tech are because it’s poorly understood by developers. I’m hopeful that once they get a handle on it and start thinking in terms of using it alongside traditional controls rather than in place of them those reasons will go away.

          • To be honest, there are a bunch of reasons why I’m not into voice controls. It is arguably easier than using a control, but its also noisy. I don’t think gestures will ever be great, unless we’re talking eye movements and stuff. The last thing you want to when laying the couch is waving your hand around, even if its a fairly subtle movement.

          • For the people who dislike the ki ect they can still use consoles like the Ouya, Gamestick etc. as well as PC games

          • Well with them standard on the console we don’t have to be limited to dance games and gimmicks. Imagine End War if instead of spending all that time making terrible voice control systems they just made a good game and used the built in kit for Kinect voice (admittedly Kinect isn’t great at listening, but it should be better next gen and get better as it becomes more widely used).
            Personally I’d love a language tutor XBLA ‘game’ but I think Kinect is pretty far away from that. Until then I’d be happy with an adventure game like Monkey Island that uses Kinect instead of a controller.

        • With a Kinect on 100% of XBOX’s sold developers will be able to take advantage of it rather than having to choose between making it an insignificant optional feature or knocking off a large part of their install base. Should really allow for them to get creative with it.


          The excuse for Kinect being practically useless is because devs have to make a choice? Microsoft’s own inhouse teams cannot make it work like they claimed it would, why would anyone else bother?

          Face it, Kinect is used, and will always be used, for shovelware and kiddy games.

          • Go play Mario 64 on the N64. The game handles horribly. The camera is practically useless. This doesn’t mean the tech was worthless, it means nobody had 3D tech experience. It takes time to explore the potential and it really can’t be done when you have to restrict your budget based on only a small fraction of your install base having access to the required hardware.
            The rumble pack is another example. The N64 and PS1 both used rumble tech horribly because they developers, even first party, weren’t able to rely on it being there. It was nothing but a gimmick until the PS2/XBOX/GameCube shipped with it standard. At that point we had developers getting creative with it and really pushing what could be done with it. It became less the original idea (essentially augmented reality) and more about a new sensory input.

            It happens with all new tech. Mouse centric UIs weren’t built in a day.

          • Easy on the N64 bashing there mate!

            I think Mario 64 handled wonderfully (at least while your N64 controller was new). Having played through it again recently on the Wii the camera isn’t great but being able to use the yellow buttons manually made it functional.

            The Rumble Pak was also a great addition, providing solid feedback in shooters, varying levels of rumble in Starfox 64 and allowing greater interaction in Zelda (wasn’t there an item which allowed you to track secrets with rumble?).

          • allowing greater interaction in Zelda (wasn’t there an item which allowed you to track secrets with rumble?).

            That’s sort of my point. It was just rumbling when you got near a hole in the ground you could blow open with a bomb. If I had a memory card in the slot already I wouldn’t bother swapping it for the Rumble Pack for that. It was completely optional and thus they couldn’t make you rely on it.
            Sort of like the Tingle Tuner. They couldn’t make it too good or too important because not everyone had one. I remember thinking it’d be great, and it was sort of sold as a ‘makes it just like you’re actually there!’ device, but when you got it there were only a handful of games that did anything more worthwhile than ‘you take damage, it rumbles’.
            Lylatt Wars was the best example, which is probably because the game came with one. They had unrestricted access to it so they built it into the core of the game design. You didn’t see much in the way of cutscene rumble like Lylatt Wars had until PS2/XBOX/GameCube because it cost money and had a limited capacity to return.

            Right now we’re looking at Kinect and similar devices from the point of view the Microsoft sales rep is presenting. It’s the future, it’ll put you in the game, control everything by keeping fit! What we really need to focus on are the YouTube videos of people breaking their Kinects. That’s what developers will be doing once they’re free to go all in on this stuff.

          • Except Kinect can’t do what Microsoft originally claimed it would do. It might be handy for gestures and voice recognition (and dancing), but that’s about it.

            You cannot, and will never, be able to control a full game with Kinect, it will always have a * next to it, whether it be partial control, or on-the-rails. You will never be the controller. Microsoft sold it on a lie and now have their first party devs producing rubbish for it. It is precisely what the Wii did and it seems that the Wii U is suffering for it.

    • I have to agree. I wouldn’t describe myself as a privacy nut (in fact, I’m probably far too open), but I’ve been hesitant to buy any internet capable lounge room device with a camera in it. It seems too much like I’m setting up a CCTV camera in my living room. No doubt the AFP will eventually make a request to access these devices, much as they have with mobile phones. Others may attempt to hack the devices.

      I’ve made my peace with my tablet, phone and laptop having cameras that can be potential monitored, but I also don’t do anything particularly private in front of them. I definitely do private stuff in my lounge room in front of my TV.

        “Oh, alright. Let’s get to disposing the body. Have you wrapped her in a rug yet”
        “She was in the bedroom”

          • I have that problem too. I worry that such a sight would make people go into a coma. It could be hazardous. Also, I keep my TV and my consoles in my room, right in front of my bed 😉

          • oh yeah, microsoft is totally in the voyeur porn business, haven’t you seen Kinect Sluts 5?

      • I remember reading George Owell’s 1984 back in the day, and at the time thinking that there is no way that people would ever allow a camera to be placed in their living rooms, surveying them at all times. The invasion of privacy is just far too great, no one would want or allow this to happen. And yet here we are welcoming it.

  • This is all very interesting and plausible but until the console is released I wouldn’t be so prepared to call any sources “proven”. All that says to me is that Totilo believes the information from SuperDaE, who he believes, is consistent with information from other sources which he… also… believes?

    Anyway. It’s interesting.

    • I think he believes SuperDaE because he has demonstrated access to the confidential developer materials. The guy could have access to the materials AND be full of shit of course, but it seems pretty likely the guy knows what he’s talking about.

      • Oh, I agree with you there. It’s all very plausible. I just don’t like how some people are prone to refer to a source as “proven” when what they really mean “their speculation is consistent with other speculation”.

        If maybe just one piece of information was verified by an identifiable and verifiable source, we could consider the rest of the data.

        Frankly, speculation is getting tiresome and won’t change the product. I am ready to see what it is and decide then if I will be buying it.

        • He did provide some of the documentation over on Gizmodo. It could be faked, but its about as verifiable as we’re going to get I suspect, as the guy is breaking all sorts of confidentiality agreements if he/she is legit.

          I actually think speculation could change the end product. Hypothetically, if MS was planning to release a console that blocked used games, they might reconsider after the backlash this week. Personally, it would be disappointing if they designed a great product that had one major flaw that really put people off.

    • The article went to great care to explain this is all up in the air. I think they did a great job of giving the info while still explaining it’s all rumour at this point.

      • Yes, they threw in a few “apparently”s and commented that this is info from some guy who is making claims backed with credible looknig evidence, but from that point on it is all taken as gospel, even remarknig that some of the info is consistent with previous “rock solid” information from “proven” sources, who, as far as I am aware, not actually proven. Would be happy to be corrected on this.

        Ultimately, this is probably legit and accurate. I’d be happy to say I’m 95% sure that this is accurate. I’m not going to comb through it looking for errors. But I’m going to keep treating all rumours and predictions like so much idle speculation until there’s an official release.

  • well the kinect bit explains the MS patent about renting (or possibly buying) movies from their service and haveing the system do a headcount and demand more money if there are more people watching than their previously established arbitrary limit.

    To me the kinect always being there feels like an invasion of privacy (since the permenent internet connection is there), I’d want to see some-one on the net do a deep packet scan and find out what MS is up to there.

    Other than that it looks like a low to mid spec PC as far as hardware goes (eight physical cores on an AMD chip is not that expensive.. only the PS octacore clocks >3ghz, and if your board can take it ram is cheap enough to get 16gb instead of 8gb. That said their console is probably somewhat cheaper than an equivilent PC (mostly due to a low markup and mass-production of the unit).

    Everyone is against the no resale bit… but I view this as something that has existed on PC for a while through Steam and now Origin, so I can’t realy lay into them for that… of course PC games have been getting (a little) cheaper…

    • I’m only against the no-resale/no-physical distribution in the case of consoles because there is no market competition within the platform. Steam may have some characteristics I don’t like, but they do have competitors on the PC i.e. GoG, Green Man Gaming, etc.

    • Yes but your forgetting these consoles are designed to run games and dont have windows running in the background chewing resources. try getting the xbox 360s gpu in a pc and run a game and you wont get anywhere near the resolution with the same amount of effects going on as the hardware for consoles is optimized to run games not windows applications so its not fair to judg the specs to a PC with similar specs. Also no game uses 8gb of ram! That’s plenty! 16gb would be good if you were gonna use premiere or solidworks..

  • I like the idea of the game installing while you play.

    But no BC is a borderline deal breaker, and will also mean I will likely not buy much digital at ALL on the new Xbox. I bought HEAPS for the 360 too.

    Hell, even the WiiU lets me transfer my Wii digital stuff.

  • “recently-patented Microsoft system for monitoring and maybe even charging users based on who is watching what”

    Yeah no thanks. PS4 it is

  • how is this not just a pc? release the os and make a steambox competitor microsoft, you’ve alread cannibalized you’re other product lineups

      • because an f1 car doesnt run on rocket fuel, nor does a rocket have wheels.
        looking at the hardware and the portability goals of the software, its much more like an existing pc than the xbox 360 is. so why not just release the os to allow people or partners to build a steambox like experience? dont you think steambox will eat in to xbox sales?

        • It is a custom designed, embedded system. That’s why. You are comparing apples and oranges, yet they are both still fruit.

  • So you can only install 10 games on it? Sure that’s fine for a few years but if they want this thing to last a decade they need to offer more HDD space if each game is going to be 50GB.

    • The PS3 for example doesn’t have every game fill the whole disc, so not every one will be 50GB; and even the ones that do, have a lot of space filled by 3D videos (which could be an optional install if used on Durango).

      Plus developers could probably make it so it installs and deletes chapters as you need them, or allow you to install/delete games in parts. So 500GB doesn’t seem all that bad to me, but it’ll be a matter of time before we get 1TB+ HDD’s anyway. 🙂

      • At least at the beginning of the PS3/Blu-ray lifespan, most of the 50GB of space was taken up by redundant data to compensate for the poor seek/read speed of blu-ray comapred to DVD.

        If the game is being installed to a hard drive, the redundancy will be unnecessary.

  • Where are we getting information that Kinect is popular? I have a funny feeling it’s just “how many were sold” when I am guessing that 90% of that number were just bundled with a 360 during periods where it’s been impossible to purchase one without a Kinect. That’s like Nintendo bragging that Wii Sports sold 80M.
    How many were sold as a stand alone product?

    • Probably none! Here’s my experience;

      “Xbox. Xbox. XBOOOX!”
      “A Video.”
      “Couldn’t be found”
      “Xbox. Youtube”
      “Epics Fails”
      ‘Youtube does not support voice’

      • Really? The Xbox Youtube app supported voice just fine for me, at least on the rare occasions my Kinect is plugged in. I generally leave it unplugged because it made my Xbox take forever to boot up, and since I never used it’s game-related features anyway (e.g.: voice commands in mass effect, scanning stuff in Halo Anniversary), it was pointless to have it connected.

  • The more I hear about the next generation of consoles, the more decided I am that I’ll sit by and let them mature for a year or so before I buy in. I have never owned a PS3 (or PS2) and as soon as the next good bundle comes out I’m going to buy one and enjoy catching up on all the PS3 and PS2 games I’ve missed out on. I’m also going to do this digital only, using a US account, so it’s going to be nice and inexpensive.

  • Well, I was originally going to complain about how creepy the Kinect features sounded but in reality this whole thing seems really, really creepy. I don’t enjoy being forced to do things that to me, seem frivolous and unnecessary. I don’t want to be watched.

  • I can see the Kinect “always on” function being used a lot for advertising.

    Imagine with Kinect always on, they are going to be able to have usage data for when large families are watching, they will be able to see the times of day when people are most active on their consoles, and advertise accordingly. Whether its a 10 year old, 2 14 year olds, or a bunch of mid 20 dudes watching movies. If Kinect is always on, the adverts on your Xbox console will be tailored specifically.

    It’s very smart, when you think about it.

  • So I’m expected to pay hundreds of dollars to install a video surveillance system, that is permanently connected to the internet, with a facial recognition system that monitors my every move and emotion, and those of every person in my home, into my living room? I’m paying for this luxury, and paying a monthly subscription to the internet so the company selling me this “entertainment system” can monitor everything that happens in my home?

    Good luck with that Microsoft.

    Google’s “don’t be evil” policy is starting to look pretty damn good right about now!

  • Backwards compatibility is always a make-or-break for me, partly because of the previous piles of shame and also because of the love I have for previous games.
    But I haven’t heard anything about it for wither Durango or Orbis.
    Last gen, Wii had backwards compatibility for all gamecube games, Xbox 360 had backwards compatibility for some games (a couple dozen, not many from the Xbox library) and PS3 had…none/complete, depending on which model you ended up with.
    Ultimately, backwards compatibility can make a console a much more attractive for early adopters, who can pick and choose from the previous console’s catalogue until some of the newer games are realeased. Pus, you don’t need to keep the old box plugged in.

  • 720 will have BLURAY, but I already have a Bluray/DVD player, HTPC and a PS3 so Bluray playback is well and truly covered surely. Is anybody still holding out on Bluray still?

    PS4K will have HDMI 2.0 and 4K games/video and could even do without an optical drive at all.

  • 1.6ghz <_< …. Couldn’t they had of went for 2.4 or something? I mean …. ugh. I hope this doesn’t bring down PC version of games again.

    Btw, what did Luke do for this article ? I don’t see any cosplayer pictures anywhere.

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