Sandbox games are great at giving you vast worlds, but their interiors are often boring and lifeless. In ArmA III, the open-world shooter that’s out for PC on September 12, at least there’s an explanation.
Thanks to Redditor Mariolapsn, here’s a look at how the developers of ArmA III parody open-world games in their own very-ambitious open-world game.
Here’s how the interior areas look right now on ArmA III‘s island, Altis.
Yeah. That’s empty. Here’s the explanation.
Where is my furniture [imgur, via Reddit]
Comments
5 responses to “Here’s Why This Open-World Game Has No Furniture”
AHAHAHAHAHA that’s a hilariously brilliant way of cutting corners!
Hahaha simultaneously cheeky and cheap, very BIS.
i love cheeky shit like this
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I was kinda hoping that this article might explain why there is no furniture, on account of the title saying ‘Here’s Why This Open World Game Has No Furniture’. But instead we just have an acknowledgement that yes, there is no furniture. Quality work, Gergo.