Well the results are in! We asked you to nominate your favourite Australian games of the year. Then we asked you to vote. Now it's time to announce the winners...
And you might be surprised with the results.
Real Racing 3 I can't say I was expecting this. At all. A lot of you complained about Real Racing when it was released, with its focus on micro-transactions and whatnot, so this winning was quite the surprise.
That being said, Real Racing 3 is the best example, this year, of what a large, talented studio can do on the mobile platform when they... um, mobilise themselves. The game itself is an incredible achievement. Well done to the team at Firemonkeys!
2nd Place: Assault Android Cactus 3rd Place: Antichamber
Duet I want to open this explanation with a confession. Despite recently purchasing Antichamber on Steam, I haven't actually had the chance to play it yet. Which is a bit embarrassing on my part because, by most accounts, it is easily one of the best Australian made games of the year.
So my choice is based purely on the Australian games that I did play. That's just the way it has to be. My choices are personal. Intensely personal. And I think that's always the correct way to go. Does anyone really want to see the same game win all the accolades across every outlet on the planet. I certainly hope not.
Duet is my favourite Australian game of the year because it does things I like mobile games to do. It is elegantly designed. It has simple rules stretched tight across an increasingly complex set of designs. It is sleek. It feels original. It requires a shift in thinking. It forces you to learn a skill. These are all traits I value in video games, particularly in mobile games, therefore it makes sense that I would fall in love with Duet.
Runners up: Stickets, Puzzle Retreat
Thoughts -- did we get it right or wrong? Let us know your picks in the comments below.