The Order: 1886: The Kotaku Review

The Order: 1886: The Kotaku Review

Do you like movies? Do you like video games? If you answered “yes” to either of those questions, you should probably skip The Order: 1886.

The PlayStation 4’s newest action game is a dull and lumbering thing. It’s a brief, drab adventure starring a group of characters who all seem to dislike their lives and one another, and if it managed a single new gameplay idea over the course of its runtime, I didn’t catch it. The Order: 1886 is one of the most depressing games I’ve played in a while.

The Order is a third-person shooter somewhat like Gears of War, if Gears of War had been a bad game instead of a good one. It takes place in an alt-history 19th century steampunk London, where the Knights of the Round Table still exist as the Queen’s elite operatives. Since the middle ages, the Knights — known as The Order — have been using magical means to give themselves unnaturally long life, and have been locked in conflict with werewolves and other supernatural beasts. Lately, however, the Order’s time and talents have been spent battling an armed human resistance that has cropped up in London and around the globe.

That’s… not a terrible setup, you know? It’s the game’s one idea, insofar as it seems like an idea that someone actually had, and not a thing someone saw in another game and decided to copy. It’s wasted, of course, but it is at the very least a moderately novel setup in our current video-game age of zombie infestations and near-future warfare.

You play as Sir Galahad, a big mean mustache who stomps around yelling at everyone. “Damn it, I’m in no mood to jest!” he yells at one point. It’s true; he’s not.

Early in the story, Galahad discovers a dark conspiracy that could go… all the way… to the top! The script never shies away from a good cliché: For example, two characters separately inform Galahad that, in truth, they and Galahad are not so different. The story itself is slight, rushed, and feels as though it was cobbled together from the shambles of a larger, grander tale. Its twists and turns are never surprising, and the script doesn’t lay enough groundwork or develop its characters to the point where any of the plot developments feel consequential.

(On an unrelated, lighter note, there are an unusual number of free-hanging dicks (link NSFW) in this game. If you’re weary of all of video games’ bouncing breasts and want to see a different flopping appendage, The Order has got you covered.)

The Order is a barely competent third-person shooter. It repackages the cover-based shootouts of Gears of War and Uncharted without managing to capture any of the artificial intelligence quirks and level design tricks that made those games so reactive and exciting. When it comes time to shoot dudes, you’re pushed into a small arena with next to no space for lateral movement. You’ll crouch behind cover. Then, you’ll simply pop up and take down target-dummy enemies as they lean into view.

Gunfights are interminable and nearly indistinguishable. There are a mere handful of enemy types. One of them, a “shotgun specialist” who charges your position and can knock you back out of cover, is annoying. The rest are simply unremarkable. Their affiliations often change, but they remain functionally identical. Rebels, Queen’s soldiers, hired guards — Galahad murders the shit out of them all. Hey, it’s some guys, wearing grey, holding guns. Kill them.

There just isn’t any give to the game, no room for flexibility or improvisation. You enter the room from this side, the bad guys funnel in from that side. You’re usually locked down behind one piece of cover. There’s often a second piece of cover farther up, or to your right or left. You can shoot guys from here, or from just over there. You can throw a grenade. Those are your only two viable options — melee attacks are awful, and each arena allows for minimal flanking or positional strategy. Your teammates will occasionally yell things like “I’m being suppressed!” but there’s no mechanic behind it, and no way to give your team orders or change up how you approach a firefight. It’s a shooting gallery, plain and simple.

Galahad’s arsenal has been designed by Nikola Tesla himself, and by all rights should have been a bright point. Instead, The Order‘s guns are yet another disappointment. You’ll spend the majority of the game wielding the same machine guns, sniper rifles, pistols, and shotguns that you’ve used in countless other shooting games. The two exceptions — a cool napalm + firebomb launcher and a deadly lightning gun — only turn up a couple of times each and carry some harsh ammo restrictions, and there’s no way to customise your loadout before heading into the field.

Levels are linear and restrictive. The Order‘s sole open-ended environment is used for a brief stealth section midway through the story. You creep through a garden in the dark, timing button-presses to kill guards as you sneak up behind them. It’s difficult to tell who can see you and who can’t. If you’re spotted, you’re instantly killed and must start over. It’s as fun as it sounds.

Right about now, you’re probably thinking back to what I said about how the Knights have been locked in conflict with werewolves and other unnatural beasts. What about that? Wasn’t this supposed to be a horror game or something? Well, no. Turns out, The Order is a man-shoot to its core, and it contains almost zero meaningful encounters with monsters or the supernatural.

At a couple of points, you’ll find yourself in some dark (very dark) warehouse or other, where you’ll have to kill a couple of werewolves before you can proceed. They will charge straight at you, and you’ll have to shoot them a bunch of times. If you don’t, they will knock you over.

You do that a couple of times and that’s it; that’s the entirety of the monster-fighting in The Order: 1886. [Spoiler!] The one exception is a semi-interactive boss-battle against a werewolf near the start of the game, which is then repeated as the final boss battle. Yep, you heard right: The game’s final boss is a semi-interactive button-matching fight more or less directly copied from an identical battle earlier in the game. [End Spoiler]

Which brings me to the other primary means by which players interact with The Order: 1886: QTEs. The game is larded up with button-pressing reflex tests, most of which result in an instant death if you miss. You’ll think you’re watching a cutscene, only to be interrupted by a button prompt, which you’ll probably fail to catch in time. Galahad will die, and you’ll reload, grudgingly picking up the controller and preparing to react better next time.

The majority of the game’s non-shooting interactions are QTEs, most of which are strangely designed even by video-game QTE standards. I would have rather just watched the cutscenes play out without my input, and given how dull I found most of the cutscenes to be, that’s a grim prospect.

You can also occasionally poke around a room or two, picking up objects in the environment and turning them over in Galahad’s hand. Some of the things you’ll pick up are newspapers and handbills that help flesh out the game’s fictional universe, but most of them just feel odd and extraneous.

The Order: 1886 is billed as a movie-like experience, a game that combines the magic of cinematic technique with the graphical prowess of the PS4. Unfortunately, it fails even as pure eye-candy. I was impressed by the visuals in a couple of sections in the game — a brief bit atop a flying airship, or a kitchen shootout that sends pots and pans nicking and popping about under a hail of bullets — but The Order is mostly drab and dark, drenched in rain and shadow. The fidelity may be high, but artistic vision is in short supply.

Furthermore, the game’s cinematic ambitions frequently undercut its functionality. The Order has been “movied up” with a film-grain effect, motion blur, and a pronounced depth-of-field effect, all of which can make it difficult to tell who is shooting at you, and from where. I’d often find myself aiming down my sights at a blurry grey blob, waiting for the game’s “camera” to realise what I was pointing at and snap into focus.

The blurriness and visual noise may well be a deliberate attempt to capture the chaos of a battlefield, but it winds up feeling like Galahad’s eyes aren’t focusing properly.

The Order‘s cinematic aspect ratio puts black bars on the top and bottom of the screen, limiting the player’s field of vision for no appreciable reason. I could at least understand why last fall’s horror game The Evil Within would use that effect, the better to ratchet up tension during the scary bits. But The Order is a cut-and-dried shooting game, and its limited field of view is mostly just frustrating. I don’t mind cinematic effects in games, but The Order demonstrates many of the ways they can go wrong.

And… [checks notes] … I guess that’s pretty much it. By the game’s final level, I was simply chuckling, incredulous. After the woeful final boss, The Order attempts to end on some sort of profound emotional note, then play off its bushel of unresolved plot threads as deliberate sequel-fodder. No sale.

The Order: 1886 doesn’t feel like the product of someone’s grand vision; it feels like the tatters of that vision have been gathered, taped together, and presented as complete. The best I can say of it is that its premise is just novel enough to feel wasted. As I played, I kept wishing for some hint of inspiration, a dash of spirit to warm me against the chilly downpour of mediocrity. I found none.


      • Wouldn’t really class this as a full next gen game tbh, the game was in development before any of the hardware for the ps4 was released.

        • This is 100% a full next-gen game. Was Halo not a full next gen game when it released with the first Xbox? That game was in development well before Microsoft bought it. But it unequivocally was a “next-gen” experience at the time.

          Halo 1 the release of the first Xbox should be the the template for every console release. Act like it’s your only chance to impress people, and come out of the gate with something amazing.

          Getting so sick of this risk-averse attitude this generation, can’t these executives and shareholders see that by being risk-averse they are actually taking far more risks? How do these people who have no business making these calls get into these positions of power?

          Every generation should arrive like Prince Ali in Aladdin. Not like some limping, half assed coward hiding behind their big brother’s shadow and picking up the toys he left behind.

          • I believe halo was started after xbox credentials had been released so they knew what they were dealing with though ?

            where as the order knew nothing about the hardware specs of the PS4 as they had not released the information to public and developers.

            I do agree though, gaming companies need to take risks but they also need to be backed by their developers to make these risks, you can’t expect a small company to go out on a huge leap of faith and risk the whole business every time.

          • Nope. Halo was originally a real time strategy coming out for Mac. Its development history starts well before Xbox was even known about.

            And almost every game in the first year to year and a half of a console’s life was in the same position as The Order. Many games start development before the final specs are revealed. All games are developed on PCs, that’s why this is possible/happens. Watch Dogs was another game that started development before the specs were known.

            I get what you’re saying, but it sounds like any of the problems that could have been caused by not knowing the exact specs were deftly avoided by Ready At Dawn, they did very well there. Smooth frame-rate, amazing graphical technology, these are the sorts of things that are hardest to lock down without knowing specs.

            Things like gameplay decisions and systems are not at all affected by not knowing the specs, so there’s really no excuse for that.

            Ready At Dawn aren’t a small company, they have released many high profile games, and have major Triple A backing. The money and support behind this game means it needs to be held to the same standard as games such as Gears Of War and The Last Of Us.

          • wasn’t specifically talking about RAD with the taking a leap statement, but i completely get where you’re coming from, i don’t see the issue with the game being short and i think people these days are just so much about innovation rather than just having a solid game and it brings a lot of game scores down.

          • Yeah no, definitely, the game’s length shouldn’t matter if it is quality content. Like Journey for example. Problem is everything i’ve seen from play-throughs and everything i’ve read from reviews indicate the gameplay of this game is dull.

            That said, the production values and voice acting and tone of the story seemed pretty top-notch from the couple of parts I watched when the play-through originally leaked.

      • Well most reviewers seemed to take issue with the pacing and confusing design choices, I didn’t find that, I thought it was a really different (albeit quite short) alternate history title with probably the best graphics I’ve ever seen and with some really fun shooting mechanics. The collectables are annoying though, it’s not as easy to platinum as people may think from looking at the trophy list.

        • Fair enough, but what do you think of the harsh criticism the review makes of the game’s shooting?

          Just trying to get an idea of why you thought they were fun but the review paints it as being bland as.

          • I didn’t find it bland, that being said I really haven’t played that many cover based shooters and am a huge fan of old school shooters that are inherently repetitive so there may be some cognitive bias in what I’m saying! I think it’s silly to put a number on a game out of 10 but some of the reviews I’ve seen are painting it as being really dull when it really isn’t IMO.

          • I see. Have you played Wolfenstein: The New Order? That’s a refreshing take on an old school style. If so, how would you think The Order compares to that?

          • I have, it was basically what I was alluding to 😛 Probably the best game I’ve played on the PS4 so far. It is actually quite similar in it’s strong narrative focus, shooting ‘feel’ and short length (not that that’s a bad thing), I thought The New Order was near perfect but again nailed by bad reviews.

          • Yeah I really enjoyed Wolfenstein too. I might see if there’s a demo of the order online and give a look in, if it’s similar to Wolfenstein.

          • So you could compare it to Wolfenstein then? Maybe worth a shot – I thought that was the most underestimated and misunderstood game released on PS4
            I have mates that I know would absolutely love it who didnt get it because it didnt have online… Other mates just heard a few dodgy reviews but it was a cracking game with decent storyline and plenty of replayability – Thats one thing im hearing here though – The order lacks replayability – Whats your impression on that?

    • You’ve had it for a week?

      So what have you been playing in the six days and 18 hours since you finished it?
      Found anything good you can recommend?

      • Hahaha what a low blow 😛 It took about 7 hours to get the platinum. I got Evolve and played 4-5 hours but really haven’t enjoyed it nearly as much as the order, I’m not really a multi-player person beyond Battlefield 4. I’d recommend Apotheon if you have PS Plus!

      • I pre-order everything, I live in Canberra and they send pretty much everything out early if you choose the express option, I received it on Monday morning.

    • I enjoyed it too. I thought the story was good, and the shooting felt good. Yes it was a little short, and yes there are QTE’s, but I think people expect too much from games now. The feeling of this game reminds me of old school gaming for some reason. Can’t put my finger on it, but this game is pretty good.

    • Brutal and needlessly sensationalist. Honestly, what kind of line is “Do you like movies? Do you like video games? If you answered “yes” to either of those questions, you should probably skip The Order: 1886.” That just reeks of clickbait and latching on to the recent frenzy of unreasoning hatred for this game. I’m quite happy to read a measured review that pans this game, but engaging in the often hysterical dogpiling that is going on is very disappointing, particularly for a site that is often the voice of reason in the enthusiast press.

  • Ouch. I wasn’t expecting a game of the year but this sounds like a complete flop on all fronts. A real shame because steampunky supernatural-esque is one of my most favorite of settings.

  • mmmmmmm this is rather disappointing
    all the reviews are its only an avg at best game 🙁
    well time to cancel my game order I think i will get the last of us and pre order the witcher 3

        • I’m with you there. It’s very confronting. When you disturb a clicker or when one detects you that’s when I lost my shit… I’m not really a fan of horror games 🙂

          • I still haven’t started the last of us 🙁

            I ended up getting the last of us and the standard edition of the order (eb’s 7 day money back policy will be in work for this one)

            FYI everyone the order is a good game
            just short and alot of QTE and not the worlds greatest AI
            but its different and is enjoyable (just flat out no reply value)

          • Not the 1st time I have used it
            Hell back in the day I would use it on PC’s games that installed the full game locally (UT2004, Hearts of irons games)

  • Yikes. I hadn’t actually read up much in terms of previews for this (I find them either misleading or just not adding any value) but it’s getting pretty hard done in reviews so far. And this was the one title I was considering picking up… not anymore!

  • I was so close to preordering this, ta kotaku for saving me money! I’ll wait til this bad boy hits the bargain bin 🙂

  • Man, what a bummer. I wish you’d said something about the other characters in your party (like their personalities and your relationships with them), but I guess its omission is proof enough.

    That said, I still think Galahad is a fox with a great name (Galahad, Gaaaalaahaaad, Galahad) and I do enjoy the idea of some Eastern Promises style naked man fighting. Mmhmm.

  • After those leaks I was really looking forward to this review… But nothing could prepare me for:

    “a dreary, joyless lump of a game”…

    Thanks for making my morning KK

  • Damn. I wanted this to be good. You gotta wonder what these devs were thinking as they made this, filled with QuickTime events, reusing boss battles etc.

    Ignorance? Arrogance? Plain stupidity?

    So strange.

    • Ready at dawn is a porting studio. Was anyone actually expecting strong artistic direction?

      I like to give people benefit of the doubt, so we’re these guys chomping at the bit with a robust design, or were they handed the idea for a cool world to build a game into?

      This is strikingly similar to what happened with resistance!

      • On the PSP, they did more than just port games: Daxter and the two God of War games were both built on their own engine, and had their own stories. Those were some of the best games available for the handheld.

    • probably thinking we will make a great game, and then the higher ups decided a cinematic qte experience, 2hours of game-play was a fantastic idea

  • Was undecided on whether to buy Evolve or The Order. Bought Evolve (and enjoying it) so may have made the right choice for now.
    Will pick this up later when it is around $40AU. You can forgive a lot more shortcomings in a game when it is not full price.

  • So from what I can tell from various reviews, what this game has to offer *might* have been a little more excusable as a launch title 15 months ago.

  • This felt like extremely whiney. There are negative reviews, which are fine, and then there is being a 12 year old about it lol.

    • Meh. When the review embargo was kept in place while the developers kept on pumping out their own bullshit about the game, while at the same time trying to censor members of the public who’d played the game and weren’t impressed….. as far as I’m concerned that burnt out all good will I had for this title or it’s developers.

      For a AAA budgeted title to be consistently getting such shithouse scores while still being universally praised as pretty to look at, it must really be a turd to play.

      I think the highest score I’ve been able to find for was awarded by the very non-partisan sounding ‘Playstation Universe’ and even they only gave it 7.5/10.

      • The embargo is there for a reason: to allow reviewers to do their job without worrying that someone will do a quick and dirty review to get all the clicks (and thus ad revenue). Sony even told a german ‘non-partisan’ site to take down its 7.5/10 review because it broke embargo.

        The embargo was lifted before the launch of the game. Imagine if it had been another Assassin’s Creed Unity, where Ubisoft embargoed until midday on the day of release…

        This game is very divisive. The scores range from (as far as I’ve seen) 2/10 to 9.5/10, averaging about 6.5/10. To say it must be a turd to play is going a bit too far I would say. The majority of reviews that dislike it say that they feel the gameplay mechanics don’t offer anything new, and that the story is either underdeveloped or plain boring. That’s a long way from being a ‘turd to play’, wouldn’t you say?

  • Well I have yet to see a positive review of this game. Very disappointed to hear all this, as it was one of the titles I was most looking forward to. I will most likely wait till it hits a sale price and grab it out of curiosity, I did the same with Watchdogs and was pleasantly surprised as it wasn’t as bad as it was painted to be. I would love to hear what Ready at Dawn think of all these negative reports. It must feel devastating to have spent so much time on a project, and to be so close to it that you fail to see that its not stacking up to what you intended. Chin up boys.

      • They were indeed! I was hanging off every word watching those “Dev interviews.” They painted such a thick an enticing picture about this game. Together with the push out from the initial release date had me thinking that this was set to be an epic adventure / battle with the warewolves. My sights are set on the new Witcher and Zelda.
        -Im praying to the console gods that they come through unscathed and do not suffer from the same fate. “In the name of the buttons, the joystick and the HDMI cable ….Good Game.”

        • I have a feeling this game would be very well received if the price point was lower. I think the fact that it’s full price and doesn’t seem to represent good value for money is a big gripe people have. There’s other things, but most people would probably overlook them if the price was more favourable. (Goes back to the article Mark wrote the other day).

      • ‘Playstation Universe’ also gave it a half-decent 7.5/10 which is the highest score I’d been able to find.
        Can you see a theme occurring here?

        I’m sure other non-partisan websites like will be giving it 110/100.

        • Actually on metacritic at the moment this game’s median score is a 70, based on 51 critics. That means that there is likely a smaller number of negative reviews that have really panned it, causing its (weighted) mean score to come down to 65. So if anything the ‘theme’ is pretty much the opposite to what you have described.

          • I hadn’t checked metacritic before but it’s down to 65 as of this very second.
            If ever there was a reason to ignore metacritc totals this kind of thing is it:

            ‘The Order: 1886 may be Sony’s new flagship IP’
            Literally no game has ever looked this good. It’s strange to even write that, but The Order: 1886 raises the bar so far above its contemporaries that it stands in a class by itself. Joined by a soundtrack that perfects the mood, The Order is a cinematic masterpiece. If you want to show off your PlayStation 4 to your friends, this is the title to showcase. 95/100

            Now I haven’t played the game at all, but “it looks pretty” seems like terrible reason to give a of a video game a score of 95. Especially when it’s overall score is 65 and all the reviews I’ve seen (Gamespot, IGN and Kotaku) have all said it’s pretty shit and given it sub-par scores.

          • also gave Super Smash Bros for WiiU 100/100, and on average it scores only 5.5 points (out of 100) higher than other sites. So take that into account and you have an enthusiastic 9/10. I haven’t read the full review, but metacritic tends to take ‘sound bites’ from each review that aren’t always representative of the overall tone.

          • It’s still a significant outlier with a hilariously poor reasoning, and yes I did read through their review.

            I’m sure the reviewer probably did genuinely enjoy looking at the game and showing how pretty it looked to his mates (maybe he even played it too), but it’s still pretty hilarious reading when compared to what I’ve read from journalists that I have a little more respect for.

            Metacritic treats all reviews equally, it’s one of the reasons it’s such a stupid measure of quality. I mean I haven’t seen 50 Shades of Grey either but I’ve seen enough coverage online and in print media to understand that it’s unanimously garbage.
            If I now see a review that declares “I saw boobies! – 5 STARS” then it’s not really going to be something I’ll take into account when considering if it’s likely to be a piece of filmmaking brilliance.

  • I can’t quite figure out what people were getting hyped for with this game, was it the steampunk setting? because other than that it always looked like it was going to be a generic, very linear, 3rd person shooter.

  • Pretty please less animated gifs. On mobile it’s chewing my data needlessly and on desktop it makes scrolling a bitch regardless of what browser I seem to use.

  • Disappointed here. I was hoping even after the bad press it would still be a fun game (like ryse was) but from everything I’ve seen now it just looks bad. The lack of horror elements, forced wakling, QTE bosses, bad story have really put me off. Guess I’ll keep playing don bradmans cricket while I wait for bloodborne now, it’s been a slow start to this year.

  • Well that answers that question then. I’ll still get it, but not until the price has taken a beating, because I think it looks interesting and a creative steampunky/alternate history type setting is like video game crack to me even if the game isn’t the best (see: Dishonoured).

  • Well shit!! I pretty much decided I needed a ps4 after seeing the first gameplay footage of The Order, looks like it will sit gathering dust a bit longer.

      • I have killzone, own the last of us, platinumed infamous, may get bloodborne, there was a few other things like DayZ, H1Z1 that are coming to xbox now anyway, I play all my other games on xbone.

        • I’m playing Driveclub at the moment. I’m not usually a fan of racing games, but I can’t stop playing it 🙂

          • I got Forza and NFS for driving and yea I’m not usually a fan of racers either, but yea the Order gave me a bit of FOMO so I caved and bought a PS.

  • Damn. Was looking forward to this. Looks like ill be buying a ps4 when bloodbourne comes out instead. The other steampunk victorian setting game.

  • Do you like movies? Do you like video games? If you answered “yes” to either of those questions, you should probably skip The Order: 1886.

    Oh… OK, then.

    On an unrelated, lighter note, there are an unusual number of free-hanging dicks in this game.


    • That free hanging dick is far too big! The gaming industry has a real problem with it’s portrayal of men.

      We’re not all just a bunch of moustachioed, long dangling dick guys. Walking around all day with our moustaches and our dicks that aren’t affected by the cold English weather.

      The industry needs to grow up and accept that average men play games too and we want to play as normal, regular penis guys and not some overblown stereotype.

  • Personally, I didn’t mind this game at all.

    I agree with most of the points of criticism above; but they simply didn’t weigh as heavily for me.

    It looks absolutely gorgeous (for my money, the best looking console game available); but it’s far easier for a developer to focus their efforts (and the console’s horsepower) on a walled garden, as apposed to an open world.

    Whether it’s worth the full purchase is entirely dependent on your budget. For most (as per notbiasedlol’s advice) it’ll be a rental.

  • Sounds similar deliverance as Killzone 4 was. Overall very pretty with some nice scenes and stuff but the representativeness gets to you in the end, and the story is a bit a mishmush of meh.

    DOF still has a long way to go because its suitable for gaming in general. It needs to focus close and far objects that your looking atm, often it just picks between the two and often its wrong. As said.

  • Im Probably going to cop it from the fanboys for saying this….. but …..

    What’s that? Another amazing looking ps4 game that is total rubbish? Seriously don’t know why the ps4 sells the most consoles. I guess it’s got potential though

    • Sure, the Xbone is great if you like “games” and “gameplay”…. but there’s no free-hanging dicks, and when there are they’re only 780p, or 1080 upscaled at best.

      No thanks! Not for me.

  • I personally won’t be getting this myself, however it’s important to remember that reviews are just 1 persons perspective and should be used as simply a guide. Obvisouly with so many negative reviews I’m not suggesting they are all lying and this is GOTY, but i distinctively remember avoiding Beyond: two souls simply because it got panned by reviewers, when it finally fell into the bargain bin, curisoity finally got the better on me and picked it up, low and behold I actually liked it! Was even a little dissappointed I had waited so long to buy it.
    Point is, borrow rent or buy before you write it off.

  • Since this review is an individual opinion, i’ve put together a bunch of perspectives of the game from a few of them and decided it has a lot of stuff i like, some glaring omissions but not a lot of stuff i specifically don’t like. I’ll buy it for $40-60.

    (On an unrelated, lighter note, there are an unusual number of free-hanging dicks (link NSFW) in this game. If you’re weary of all of video games’ bouncing breasts and want to see a different flopping appendage, The Order has got you covered.)

    I love the idea that people were trying to get boobs to bounce last decade and now they’re working out the physics of a HD dick.

    • Weren’t you the guy who just yesterday didn’t care about what people on the internet said?
      I’m pretty sure you were a rude dickhead when I said I’d heard that the game was more than 1/3rd cutscenes/ QTEs.

      Turns out it’s a lot more than that! Also the game is shit via-majority internet decision.

      Yes you are still entitled to enjoy it if you want, and yes i’ll extend you the courtesy of sharing your opinion on this opinion sharing forum it that’s what you want.

  • Has the review been edited? I swear when I opened this morning it was a lot more harsh at the beginning before giving your nice big “Should You Play This Game” synopsis.

    Also the big “NO” is gone from the box too.

  • Wow, such a harsh review. I’m still keen to play this, but am happy to wait til it hits the bargain bin or PS sales.

  • I’m not sure why, but I just bought it. I’m a sucker haha. 7 day return policy so I’ll play it over the weekend and get a refund Monday. Will post my thoughts and impressions here.

    • Up to chapter 3 and finding it hard to keep going tbh. Everything besides the art direction, graphics and voice acting is terrible. The story? Meh. Inbetween cutscenes the game consists of walking down corridors and picking up objects to rotate them in your hand lol.

      Edit: I’ve continued to play though this game and Ive changed my mind. The start is slow and the pacing is terrible, but once you reach chapter 5-6 the game REALLY REALLY picks up. No idea how is scored so low unless reviewers quit early like I almost did.


      I hope they make a 2nd.

      The Kotaku review is WAY too harsh.

  • I never trust others with deciding if I should get a game, rather review it myself than listen to people who aren’t happy with anything these days. Game looks cool so I’m getting it.

Show more comments

Comments are closed.

Log in to comment on this story!