Video: Would you look at that. Turns out the uncanny valley works both ways. YouTube's Aryoksini, the guy behind the Blender version of Super Mario 64 from last year, demonstrates why we like our Mario games in colourful cartoon kingdoms and not realistic office buildings, kitchenettes and museums.
Aryoksini rebuilt the Mario animations from scratch (he's got experience with that) and grabbed a bunch of environments from the Unreal marketplace to make this bizarre mash-up of Mario and reality.
Really makes one appreciate Nintendo's art direction, doesn't it?