It'll be touch and go -- it always is with DayZ -- but in the latest blog post, the developers behind the standalone version of DayZ have delivered another info dump ahead of the massive hive and server storage wipe that will happen once 0.59 is rolled out.
Bohemia Interactive has reached out to let everyone know that while the 0.59 update for the standalone version of DayZ, which will trigger a server and hive reset across the board, is working hard on converting the experimental build of 0.59 over to a stable, worldwide release.
It's not quite there yet, thanks to issues with server side performance. "So the big question everyone wants to know - when will 0.59 move to stable," they posited on their blog.
These are the three things that are holding a stable release of 0.59 back:
- Once we are satisfied with server side performance at maximum player count vs 12 hour uptime - Vehicle Position Sync is at a marked improvement over 0.58 - High repro (reproducible) server and client crashes are resolved
A major feature of the patch is the overhaul of the lighting and graphics, with updated HDR, glow, post-processing effects for rain, multiple cascade shadow maps, ocean rendering, true sky rendering and small bodies of water all planned to be added. The team's also working on optimising the game to take advantage of multiple CPU threads, which should go a long way to improving the game's overall performance.
Bohemia added in the blog that while "they're desperate" to push it out to players before 2015 comes to a close, players shouldn't expect to get their hands on the new player controller or animation system until the new year.
"The change from the clunky old fashioned method used by DayZ, DayZ Mod, Arma 3, Arma 2, and so on to a new and more dynamic system will change a hell of a lot more than how you eat a bag of rice, or pick apples. I genuinely believe this will be one of the most massive changes to DayZ gameplay and completely redefine how the title is experienced."
The new damage system also won't be rolled out to the experimental branch roughly mid to late January. "Currently in the hands of the gameplay programmers - once this is completed on their end, it will need to be fully configured on the side of the design team."
What would you like to see the DayZ devs patch in first and foremost?