EA Could Have Published Rocket League

EA has made a note of promoting smaller indie games during their press conferences at E3, putting games like Unravel and Fe on the same stage as its major franchises.

But some developers are sceptical about how much of an effort EA wants to make in the indie space, as one Psyonix member cheekily pointed out this morning.

Psyonix were the makers of last year’s biggest indie hit, Rocket League, and they’re also leading the charge in getting cross-play working across all major platforms at the same time. But instead of launching under Sony’s PlayStation Plus, it could have been a massive cash cow for EA instead.

Corey Davis, a design director at Psynoix, tweeted that the studio pitched the game to EA’s Partners program five years ago but the publisher supposedly wasn’t interested.

It’s even more curious given that he was indirectly responding to a remark made by EA executive vice president Patrick Soderlund, who told IGN that he wanted to be the person who found Rocket League.

“Yes. Would I want [Rocket League] to be an EA property? Of course I would like to. That’s [the idea behind EA Originals]. For us to be able to find these people and help understand what they’re building and help push it to market. For us to find something else.” Soderlund has only been in his current role at EA since 2013. Before that, he was an executive vice president of EA Labels, which was later broken down and merged into EA Studios.

But things have worked out pretty well for Psyonix, as Apogee and 3D Realms co-founder George Broussard pointed out.

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