What’s The Best Remaster?

What’s The Best Remaster?

Image: Wonder Boy: The Dragon’s Trap

Given that remasters are part and parcel of the gaming calendar these days, it’s worth asking: what’s the best one so far?

A lot of games have gotten touch ups in the last few years, some better than others. One on hand, you have games like StarCraft Remastered where the aim is to honour the original gameplay and feel as close to the letter as possible. Ty the Tasmanian Tiger comes to mind too.

People love that. There’s nothing wrong with that.

On the other hand, you have developers who take the opportunity to shore up some flaws in the game. Sometimes this is great. But sometimes it has unintended consequences, as people when the Crash Bandicoot remake was a tad harder than they’d anticipated.

But perhaps the best remaster I’ve still seen is Wonder Boy: The Dragon’s Trap. It’s almost like two games in one: the original exactly as it was, with a remaster that’s also completely genuine to the original spirit of the game.

What’s the best remaster or remake in your eyes?


    • Where does a new gen port end and a remaster start? Id have Sleeping Dogs in the port catagory. Great game though.

      Perfect Dark on the 360 is probably ny favourite remaster. Being able to play at 60fps in HD and online is fantastic.

      • Six of one, half-dozen of the other, in my view. They re-did or improved a whole lot of visual effects like extra shading, DOF filter, SSAO, atmospheric effects (e.g. volumetric fog), lighting, geometric detail, and also improved world density.

        Still, it’s the same game, even if they did include all the DLC (especially the awesome Nightmare at North Point)

  • Sleeping Dogs did get a pretty good remaster, though it’s a little more subtle compared to other recent ones.

    Sid Meier’s Colonisation and Pirates! are both excellent remakes in the traditional sense. If we’re including remakes in the broad sense though, the Tomb Raider remake is leagues better than the original games.

  • I’m a fan of WayForward’s A Boy and His Blob remake. The original is more or less unplayable but the remake is so pleasant.

  • Super Mario Allstars, it took the original NES Mario games, gave them a pleasant face lift (NES rendering of sidescrollers is a bit off putting sometimes), as well as including additional levels not originally released in the west.

  • I really like Halo Anniversary. When you change back to the original graphics you can see how much work they put into it.

  • 20th Century Fox’s Croc Legend of the Gobbos would be the best remake. Because coming up on September 29th this year is Croc’s 20th anniversary. So I definitely think 20th Century Fox’s Croc Legend of the Gobbos should get a remake to be ported not only on PS4 but also on PC Nintendo Switch and Xbox One since the game got released on SEGA Saturn in October 1997. Because the developer Argonaut Games never got around to making another Croc 3 game since the company went into liquidation and had to close down their London headquarters in England back in 2004 because Argonaut Games only created 2 Croc games. So now both Croc Legend of the Gobbos and the Croc 2 sequel have got their licensing rights owned by 20th Century Fox.

  • Sleeping dogs, Super Mario all stars, Super Metroid and my favourite to date Wonder Boy! Beautiful and wonderful at the same time. Also the option to switch the graphics in the fly was great.

  • It felt special and wonderful when the “Monkey Island” special editions were released. They were really the first to allow the swap back and forth between versions, and they still stand out to me.

    • I love how you can change sound and visual to the original works. All point and click remastered should have this standard when/if remade.

  • Daytona USA on XBLA/PSN. It took a long time, but we finally got an arcade-perfect (and then some) conversion of the game.

  • Perfect Dark on XBox 360. I literally bought my 360 to play that game. The graphics were crisp and clear with the identical blocky models of the N64 version (Love how cutscenes has people pointing with their balled up fists)

    Multiplayer no longer suffered from lag when you had 4 players + 8 bots (+ remote/proxy mines!) and added online play to boot.

Show more comments

Log in to comment on this story!