As much as people love the Max Payne series, it’s sometimes forgotten how turbulent and difficult Max Payne 3‘s development truly was.
Rockstar had bought the Max Payne rights from Remedy (Quantum Break, Alan Wake) in 2002, but it wasn’t until 2009 that the publisher would formally announce the game. It was planned for release just around Christmas of that year, but Max Payne 3 wouldn’t hit store shelves until May 2012 (for PC gamers in Australia, early June).
Raycevick’s latest video, following earlier retrospectives on Max Payne and Max Payne 2, covers the history, gameplay and story of Rockstar’s contribution to the franchise. It goes over some of the controversies that struck the game: the initial concern following its major reveal, rumours that the game had been rewritten three times by 2010 and enforced 14 to 16 hour work days.
If you just want a recap of the game’s development and pre-production, you’ll only need to watch the first 11 minutes below. Everything else touches on the mechanics, story and design. Max Payne 3 is still worth playing today, although it’s best to revisit the original Max Payne first.
For more lengthy retrospectives on classic games, dive through Raycevick’s YouTube library here.