Community Review: No Man's Sky Beyond

no mans sky beyond community review

The galaxy looks a hell of a lot different these days.

It's been an interesting week for No Man's Sky, which has been fascinating to reminisce on given everything that's happened over the last few years. It's gone from a game where Sean Murray was deliberately shielding his team from angry emails to a game where fans have paid for advertising space outside the studio's office to say thank you.

The Beyond update itself is huge. Apart from the graphical change from OpenGL to Vulkan has done wonders for AMD users, but caused a ton of things to break elsewhere (and it's been a right pain in the arse with OBS). That's one of the teething bugs that were still being worked out last week, including some crashes, weird graphical anomalies that appeared whenever you went into photo mode, issues with the new in-game social hub, and more.

But that didn't entirely ruin the experience for me. The new player experience, especially if you're returning from OG NMS, or even the Atlas Rises/NEXT updates, is a complete revelation. It takes basically no time at all to get off the main planet, and the way everything is laid out and explained is vastly improved.

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I've had improved performance on my system since launch, mind you, and the general experience of what I've played is definitely more in line with what most people probably imagined a few years ago. It's still a relatively chill solo experience for me, but instead of feeling overwhelmed with the resource grind, it's a matter of processing information overload and balancing the desire to wander versus the need to complete the quests and prompts being thrown at you. Two very different experiences, really.

How have you found Beyond so far?


    Haven't tried it yet, but looking forward to giving it a go sometime this week.

    Every time they release a major update I go back and start again and am amazed at how much it has improved. Then I get distracted by other stuff and drop it and by the time the next major update lands I've completely forgotten how to play it and have to go back and start again.

    I loved the original launch - put 50 hours in and unlocked the biggest ship and finished the atlas plot. As an indy game - wow what a game. I love the elegance and simplicity of indy games - this was all that, plus lots and lots of emptiness - the universe felt huge.

    Going back for a few hours over the weekend - I put the same disc in and it's a different game. Every element changed, every rule changed, dozens of systems destroying the simplicity, everything sped up for the impatient generation and social hubs and people running around in what used to be the most poetic and beautiful description of the vastness and emptiness of the universe.

    Since I bought the disc I'm wondering if I pop it in and refuse any updates - can I actually play the game I bought all those years ago?

      Now that would be an interesting request for Hello Games to implement. To be able to select what version of No Man's Sky that you would like to play.

      No reason why you couldn't play the original version of NMS that is contained in code on your disc. Though you'd have to play it offline; the online features wouldn't work any more.

      This game must have set a record for the depth and breadth of changes made over its release life. It's almost a whole new game with every major update! Thankfully they've kept the melee attack/jump combo, though, through every release (though I haven't tested Beyond yet).

        It's frustrating for everyone I think, whenever they started, because the changes really are core changes. It's an unprecedented way for a game to go - not just additions but constant reboots of the structure.

        I ended up playing minecraft for the rest of the weekend with my son - we hadn't played that for a while and I was surprised to see turtles and dolphins and kelp, but the fundamentals were unchanged and we had a blast getting a shelter up and then slowly upgrading things. If Mojang suddenly made certain kinds of stone unbreakable with ordinary tools, and changed the meaning of half the resource blocks then fans would be annoyed. Hello games listened too much to the internet whiners and assumed all along everyone hated the game... such a pity.

      I mean you can technically get the original version.

      But youd have to visit a certain bay of pirates and look for a GOG version from that patch.

    I've tried to get into it. I really have. I have it a solid 4 hours on Friday Night.

    The beginning is just so dull that I can't force myself to keep going. The looking for resources on a dull lifeless rock while scanning objects. Even getting off the rock wasn't as fun as I thought it would be, I kept waiting for it to click but so far nothing has.

    Might just chalk this up as "not a game for me"

      Yeah it doesn't really change much from that to be honest. It gets mildly less painful as you progress but the essential gameplay loop is the same as at launch. There's just more bells and whistles now.

    I finally went out and bought it on sale. Have been in it for about 5-6 hours so far. Seems pretty cool. Though I now have to find under ground treasure or some shit which I can’t for the life of me find.

    Loving it.

    The game on launch was not only broken. It was boring as hell.

    Now the game runs beautifully on PC and it actually has content.

    It runs on Vulkan on PC? Hmm... I may have to find a copy - the controller has never really felt quite right in NMS, the acceleration always feels off... maybe I've just been spoilt by Bungie FPS for so long.

    Spent a bit of time on PS4 over the weekend reacquainting myself with it, and enjoying it quite a bit, occasional annoyances aside (including a main quest that may have soft-locked itself, although I hear I can force it to restart). Really impressed by the redesigned anomaly interior, and the story seems way more engaging thus far (tho it's definitely a slow burn) - the slow buildup to meeting Atlas was a treat to behold. I'm still conflicted about the juxtaposition of a base-building mechanic when your entire existence is built on the idea of moving from system to system, but teleporters circumvent that surprisingly neatly.

    Can't wait to play this, but I'm waiting until I save enough to get a new monitor so I can experience it in all it's glory (along with many other games).

    Haven't played since vanilla, going through in VR now. The tutorial is a bit expanded this time around.

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