Sony has announced its head of PlayStation, Shawn Layden, will be leaving Sony Interactive Entertainment (SIE) after years of service.
The news was made public via PlayStation’s Twitter account, which said Layden was departing SIE and his “visionary leadership will be greatly missed.”
It is with great emotion that we announce that Worldwide Studios Chairman Shawn Layden will be departing SIE. His visionary leadership will be greatly missed. We wish him success in future endeavors and are deeply grateful for his years of service. Thanks for everything, Shawn!
— PlayStation (@PlayStation) September 30, 2019
Layden was first put into the position in March 2018 after his role was shifted to focus on Worldwide Studios, Sony’s first-party SIE studio. He’d previously been CEO of Sony Computer Entertainment America since 2014 after taking over that role from Jack Tretton, who had stepped down after being president of Sony’s American division since 2006.
[referenced url=”https://www.kotaku.com.au/2014/03/sony-america-ceo-jack-tretton-steps-down/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/nvlchvkhkluxtxfbwe6b.jpg” title=”Sony America CEO Jack Tretton Steps Down” excerpt=”The head of PlayStation in the U.S., Jack Tretton, has stepped down, the company announced today. His last day will be on March 31.”]
Layden has been with Sony since 1996 in various roles and is best-known for his appearances at E3 conferences between 2014 and 2018.
During his time, his studios released numerous critically-acclaimed games including God of War, Spider-Man and Horizon Zero Dawn.
Kotaku Australia has reached out to Sony to confirm his final day at the studio but it declined to comment.
[referenced url=”https://www.kotaku.com.au/2018/11/sony-pulls-out-of-e3-2019/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/xzcw0qfjx784wdehtkub.jpg” title=”Sony Is Skipping E3 2019″ excerpt=”Sony is skipping next year’s E3, ditching its traditional booth and press conference in a move that will have a significant negative impact on the video game industry’s annual trade show.”]
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