Now that the servers have settled down, it’s time to breed some cards.
I’m talking about Temtem, the Kickstarter MMO channelling the spirit of classic Pokemon games. It launched in Early Access last week, and while the game is missing half of the proposed islands and around half of the final Temtem roster, it’s already caught the eye of many trainers.
So you like the idea of playing a Pokemon MMO. Good stuff. But while Temtem draws plenty of inspiration from the pocket monster franchise, there's also lots of important changes that'll affect your team and how you progress through the game. Here's everything you need to know.Read more
What I’ve really enjoyed about Temtem off the bat is the increased challenge. In the same way Pokemon Uranium was a blast for providing a genuine threat for the player, Temtem can be punishing. You lose your first battle against your rival, instead of cruising through. Going from one town to the next can be a genuine slog. And there’s more consideration involved than just spamming attacks, thanks to the stamina system.
Temtem‘s popularity has held on through the first week of launch, too. The game’s currently hovering around 25,000 to 30,000 concurrent players a day, enough to keep it in Steam’s top 20 and alongside games like Terraria, Stardew Valley, Warframe and Payday 2. Pretty good result for any indie game, really.
Have you grabbed Temtem, and if so, what’s your experience been like?